Wow, time for recaps again, huh? Time sure flies.
Hardspace: Shipbreaker finally came out of early access, and I still like it. I wish they'd been able to add more ship types, since it's mostly the same as it has been for the last several updates, and the only new ship isn't necessary once you get Javelins and Geckos. The story wrapped up decently well, but I have to admit that once
they cancel most of your debt at the end, I kinda lost my motivation to continue playing. Oops. In fairness, I had done a lot of cutting up ships while it was in early access. One other quibble: There were a lot more recordings in the EA versions, and I still didn't find most of them by the end of the game. I suspect they're tied to specific ships, and once you level up, a lot of them aren't accessible anymore.
Stray is as good and bad as the reviews say. Great atmosphere, cute cat, would've gotten terrible reviews for being very minimal without the cat.
Vampire Survivors: I haven't gotten back into this for a while, and they've added so much stuff, and I don't know where to start unlocking it. Fun, but I keep feeling like taking a nap during the last ten minutes of a run.
Trombone Champ: ow my wrists
Hitman 3: I came back to this after a long break because they finally had some Hitman 3-native elusive targets. I lost interest in 3 faster than the other two because it's just shorter, and there's something about leaning so heavily on the story for this one that made the replayability weaker. Or maybe I just played too much of the others. I'll probably come back to it in January when they release the new "collect all the things" mode.
Sniper Elite 5 scratched my itch for shooty stealthy stuff after I burned out on Hitman. Fun. I'm still bad at stealth. Very awkward missing the sniper shot at the end of the game.
Per Aspera is a space colony sim with a story. Interesting, pretty fun, but a drag at the end of the game trying to meet the actual win conditions of making Mars livable.
The Wandering Village is a survival city building sim on the back of a huge monster in a world where most land has been poisoned. I like it, but it eventually runs out of steam when you make your city more or less self-sufficient. And once you run out of room on the monster's back, that's basically the end. Still in Early Access.
Warhammer 40,000: Darktide: More shooty. Repetitive, but sometimes I just want to go bash up some heretics for an hour. 'S'ok. Load times are ridiculous. Blessed Emperor, grant me ammunition!
Dwarf Fortress: Finally time to learn this. I don't know what I'm doing. Had to abandon first base because my dwarves ate all the seeds. Second base is surviving despite endless flocks of murderous ravens. Can't dig down, so I hope the mountain doesn't cave in on my dwarves' heads.
Dungeons 3 is a hero/building management game. I bought it on sale on a whim, and the Stanley Parable narrator is the narrator in this one too. Very, very heavy on the meta jokes. I don't think I finished it yet.
Satisfactory got two updates this year, and I don't have many long blocks of time to just putter around with it anymore, but I have to rebuild everything to match the new recipes, and I have to rebuild everything to get better efficiency with new recipes, and I need to find all the new recipes, and...
oh, and