So here we are defending this mine alongside 4 villagers, all poorly equipped, and there's only one melee fighter among us and that's Baydtia with a pickaxe. Other than that it's 4 archers and 2 mystics, so the name of the game is to slow/pin the enemy as much as possible.
A new player on the Gorgon roster makes its debut -- the
Staggron, which is what happens when a gorgonized deer completes its mutation. This creature likes to summon lesser Roes to annoy its human opponent.
We start inside a building which will be our defense perimeter. Two archers stand watch at the east entrance; they won't be able to stop big foes but we need spotters to watch our flank.
The immediate, and much bigger in every way, concern is the Gorgon and Gheist charging from the north. If they get inside we're in deep trouble.
To that end we shoot every arrow we have at them (Gurieta is the MVP in that regard, naturally) and to slow them further, Audiana uses a shattered urn to lay shard traps on the floor. If they get through
that, then Suthille has lit a fire in the doorway.
Amazingly for this bunch, the plan works as intended! The Gorgon oozes right into the trap and gets pinned, and our archers quickly finish it off.
The Gheist follows behind, gets trapped as well, and is finally brought down with a pick to the face. No casualties so far!
Just in time too, as we've got a perimeter breach! Roes move fast enough that they get inside before our archers have a chance to attack. Ranged overwatch
is a thing in this game, but only for hunters with the appropriate skill, which these two people are not. They have a lot of gumption, though.