Wildermyth

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Re: Wildermyth

Post by Mechanical Ape (?) » Fri Sep 24, 2021 5:13 pm

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The gang needs to buy time for a counterattack. This is where magic comes in: Suthille can interfuse with a lamp or bioluminescent fungus or whatever and blind the creatures for a round.

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They'll still move, but won't be able to land a hit.

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Gurieta keeps the Raccoon busy while the others face the dreaded Bogmoor.

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Suthille re-blinds the toad creature and it is brought down in a couple rounds.

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When a Bogmoor dies, the squares around it become corrupted. Yovia takes damage from this as well as a barrage of spikes from the Raccoon ...

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... which her girlfriend finishes off.

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Yovia lost half her health in this fight, the others are unscathed. This could all have gone disastrously if the group had been unlucky or careless.
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Re: Wildermyth

Post by Mechanical Ape (?) » Fri Sep 24, 2021 5:18 pm

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At least Yovia gets a level and some gear out of it. She's really come into her own as a warrior and tank -- is this really the same farmgirl we met a year ago?
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Re: Wildermyth

Post by Mechanical Ape (?) » Fri Sep 24, 2021 5:22 pm

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Re: Wildermyth

Post by Mechanical Ape (?) » Fri Sep 24, 2021 8:41 pm

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This is the only fantasy I can recall where for once, the spellcaster isn't the bookworm. :bookmobile:

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Re: Wildermyth

Post by Mechanical Ape (?) » Fri Sep 24, 2021 8:54 pm

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Yes they are.

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Yes they do.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sat Sep 25, 2021 9:43 am

Now that the Swans of the Wildermyth have a moment to lick their wounds, let's consider their next move.

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There are 3 tiles left to clear in this chapter, all infested (the veiny-thorny background denotes infestation). The tile in the southwest is blocked off from the rest of the map by a river; to reach it we'll need to construct a bridge. The other two tiles are in the north and accessible from the tower of Hawkerworn Folly. Any monster attacks will come from there.

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Yeah, that's a thing I haven't mentioned yet: incursions. Periodically, an infested tile will spawn an army which will go on a rampage, undoing all our hard work unless repelled. We can counter this by building defenses in our settlements.

The map helpfully tells us how long till the next incursion. It's the number on the right, 139 days from now. (The number on the left means 82 days to the next calamity, buffing our enemies.)

From the state of the map we can see that the incursion, when it happens, will come from the north and cross the bridge into Hawkerworn Folly. That'll be where to make our stand. So fortifying that tile is a smart move.

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Yovia and Gurieta get to work on that.

As for Suthille, she's got a different task: recruiting a new companion.

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It's time for these ghostbusters to get their Winston Zeddemore.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sat Sep 25, 2021 9:49 am

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Who is this mystery woman, whom I randomized until I got someone with an interesting (to me) set of traits? Let's meet her!
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Re: Wildermyth

Post by Mechanical Ape (?) » Sat Sep 25, 2021 10:02 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Sat Sep 25, 2021 9:23 pm

An extra hero would be useful no matter what class; there's no wrong answer here. But I'll tell you what I'm thinking.

Yovia makes a great tank, but she can't be everywhere, especially with that heavy armor slowing her down. It would help a lot to have a second Warrior, one more focused on mobility to go where needed to land the big hits -- as well, allowing Gurieta to stay in the rear and use her bow more.

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So warrior practice begins. This takes quite a few days, and you can imagine various montages and training arcs happening during this frame.

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In a month or so she graduates and becomes a novice Warrior with a tier 0 sword.

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Thusette Blisterthorn, former shepherdess and baker, was made for adventure like few have ever been. With the hooks Lucky, Wanderlust and Proud, she is confident and restless and perhaps a bit bossy.

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Although she's the newest member of the group, we may see her taking charge a lot. One gets the strong impression that if the Swans of the Wildermyth hadn't hired her, she would sooner or later have gone adventuring on her own -- and perhaps gotten killed the first day, but maybe not. I'm anxious to see how this newcomer affects the group dynamic.

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The rest of the team have finished basic fortifications at Hawkerworn Folly and everyone is gathered in town. Is there anything else we'd like to do before we leave?
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Re: Wildermyth

Post by Mechanical Ape (?) » Sat Sep 25, 2021 9:43 pm

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Just this: a bit of crafting.

This is the crafting screen: we get the opportunity to do this whenever we visit town, and we also do it between chapters. Here we assemble gear out of any resources we've got. Most resources are produced post-chapter based on how many tiles you've settled, but we seem to have a few right now, enough for Suthille to carve herself a proper wand.

Her trusty wooden spoon returns in glory to the kitchen drawer, hero of song and an inspiration to young utensils everywhere.

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Wands increase the damage inflicted by spells. Staffs, I think, provide a block bonus as well but require two hands.

The RNG suggests "Shadow Wilter" as a name and I doubt I could come up with anything more awesome.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sat Sep 25, 2021 9:58 pm

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Now that's sorted, the company can get back to saving the world.

The tile to the south is blocked off by a mountain range (I had previously misidentified it as a river), and in order to cross it we need to carve a pass. This will take about 90 days with everyone working together. Thusette actually gets a bonus due to her high Charisma, I guess because she's good at bossing people to work harder.

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A season waxes and wanes, tediously but productively. The pass is nearly finished, then --

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Oh right. That.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sun Sep 26, 2021 11:40 am

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The anticipated incursion boils forth, but unexpectedly it is not Gorgons but Morthagi.

What are the Morthagi? Part machine, part undead, they are creepy automatons of metal and bone. No one knows whether they can truly think, or if they merely behave according to their inscrutable programming.

As near as anybody can guess, they were fashioned by a long-vanished civilization known to history as the Mortificers. That civilization fell but their servants remained, lurking in forgotten ruins, still following whatever directives reside in their clockwork brains. They are known to occasionally pour forth and attack human settlements, perhaps in search of new ... parts with which to maintain themselves.

And Hawkerworn Folly is where they must be stopped.

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The size and path of the invading army is known: 10 units of Morthagi that will tear their way through Bogger Garden Forest on their way to Rockyfend, our home village. An incursion loses strength with each tile it ransacks, but we shall not yield the Morthagi even an inch: we will improve the fortifications at Hawkerworn Folly and meet them there.

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The group takes a few days to finish the pass, then heads to the tower. They have about a month to prepare for the fight of their lives.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sun Sep 26, 2021 11:55 am

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There's enough time to upgrade the defenses to tier 2.

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By the time it's finished, the Morthagi are 11 days away. We've done what we can and can only await the storm.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sun Sep 26, 2021 12:07 pm

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We are joined by 3 local townsfolk in the defense, unskilled but sturdy. That's 10 Morthagi abominations vs. 7 human defenders -- plus any advantages we can rally for ourselves. We do have some tricks up our sleeve, as we'll soon see.

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Sometimes when we have a decision, there is a % to succeed. I don't know what goes into these numbers, but Yovia's plan to CHAAARGE seems the best bet.

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The Battle of Hawkerworn Folly begins.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sun Sep 26, 2021 8:44 pm

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The enemy will come in waves but here are the first six. Who knows what function these once served to the Mortificers, but now they warrant only destruction.

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All seven humans start at the base of the tower. With our heroes are three stalwart locals: Milvee Wide (warrior), George Sagefoot (archer) and Gwynidia Widebody (warrior). They're pleasingly well equipped and can pull their own weight.

We don't have time to sneak around; our +2 damage is good for three turns only. Get out there and swing at anything that clanks!

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Gwynidia's first out the door. Something's there with a skull and a metal claw; she hacks at it.

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The archers shoot arrows at the thing until it d-- well, it stops moving anyway. The rest of the heroes charge out the door and engage ...

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... all except Yovia, watching the north exit by herself. She spots two heavy tank-like Morthagi on the flank.

Bunched up closely.

The perfect moment.

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Hidden archers: gotta love 'em! This is one advantage of Tier 2 fortifications. We can do this every other round.

Badly damaged, the two Watchmen are quickly picked off by Yovia. Get it? Picked off? Because she carries a pickaxe? Well, fine. Screw you.
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Re: Wildermyth

Post by Mechanical Ape (?) » Sun Sep 26, 2021 9:20 pm

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We're wearing 'em down but they just keep coming!

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Thusette, call in fire support!

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Suthille, blow up that log!

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Gurieta, be a sniper!

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Exhausted but confident, the defenders have fought hard and are down to the last two Morthagi.

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Milvee: "They're too much! I can't hold the line alone! ... Wait, why am I hearing Yovia's theme music?"

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Is it over? It's over.

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Re: Wildermyth

Post by Mechanical Ape (?) » Sun Sep 26, 2021 11:54 pm

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If we wanted to be efficient, the best plan would be to head south, return to the mountain pass and scout the tile beyond it. But we're not going to be efficient.

We're going on the counterattack.

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Find the Morthagi lair and clean house once and for all.

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Re: Wildermyth

Post by Mechanical Ape (?) » Mon Sep 27, 2021 12:04 am

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(This is good-natured ribbing, to be clear: Thusette is friends with everyone in the group.)

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Re: Wildermyth

Post by Mechanical Ape (?) » Mon Sep 27, 2021 12:06 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Mon Sep 27, 2021 12:11 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:51 am

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The heroes trace the Morthagi incursion to a lair in the tunnels beneath Storm Laffery. Only three of the foe remain; the Swans are in full force and filled with DETERMINATION. This will not be a fair fight, but an extermination.

That rhymed but I didn't mean it to.

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There aren't many moments of high drama in this fight and I'll skip the bulk of it. But one thing to note was the appearance of an elusive Flame Spirit.

As an optional objective, sometimes a combat will spawn a Spirit. These harmless cuties only stick around a few turns, immediately making for the exit. If you catch a Spirit before it escapes (by moving a character next to it) that character will receive a boon, such as a Legacy Point or a magical weapon upgrade. Catching one generally means running your hero straight past the enemy -- hunters are best for this because they're speedy and can move in stealth.

The way this combat was laid out, I didn't feel like catching the Flame Spirit was likely and I let it go. There'll be others.

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Other than that, the highlights were Thusette taking out two Morthagi and Gurieta backstabbing the third.

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In the aftermath the heroes find a Throwing Net, which can be used to immobilize a foe. It's not clear how useful this will be, but Thusette has a free hand so she starts carrying it.
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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 10:06 am

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With this victory, the local Morthagi threat is eliminated ... for years to come, hopefully. Now all we have to worry about is the mysterious plague of crazed, corrupted nightmare beasts.

While the group begins repairing Storm Laffery, Gurieta scouts the tile next door.

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The village of Ash Arches is where the chapter ends. We can't go there until we've cleared the other tiles, and we still have one left in the south across the mountain pass.

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Oh quit your bellyaching Suthille, at least you got a necklace out of it.
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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:03 pm

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Now there's a lot to do so the team splits up. Gurieta goes scouting, Suthille and Thusette begin fortifying a tile, and Yovia heads to crafting town.

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Although her pickaxe has served her well over the past -- three years? Jeez -- the threats to Rockyfend grow stronger each day. Worldhacker will help against whatever lurks in the wild.

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By this point the fortifications are finished and Yovia joins her friends to clear the infestation that's spread into Tallplains. Sometimes friendly tiles can become infested, and while we don't need to clear them it's safer to do so. Left alone, they strengthen enemies in hostile tiles.

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Reunited, the company sallies forth to burn the Gorgon sickness out of Levea Threshery.
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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:18 pm

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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:20 pm

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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:25 pm

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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:30 pm

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Re: Wildermyth

Post by Mechanical Ape (?) » Tue Sep 28, 2021 9:36 pm

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Re: Wildermyth

Post by Mechanical Ape (?) » Wed Sep 29, 2021 9:40 am

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We know Gorgons are lurking in Levea Threshery, but where? Let's open the front door and --

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Oh.

"Er ... good morning sir or madam. Can I interest you and your lovely family in a set of encyclopedias?"

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The Gorgon sickness has soaked deep into nature and now even large creatures are infected. Bears, of course, are dangerous beasts even when not afflicted with baleful mutations. These Gheists are truly terrifying, and I'll do my best to avoid letting them prove it firsthand.

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Suthille is able to interfuse with a light source to blind the beast, which lets our front line attack it with impunity.

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Gheists may take a lot of punishment, but Yovia and Thusette can dish out a lot of punishment. They succeed in bringing it down before it can recover. Whew!

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The remaining monsters are nothing we haven't faced before, and the doorway makes a useful chokepoint. It's fortunate these creatures have no notion of strategy.

Gurieta bags a mutated deer, Suthille hurls a rock into a Raccoon's face, and our front-liners make short work of the Bogmoor.

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Afterwards, Suthille grows in power and is perhaps just a bit too pleased about that.

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Among the debris of Levea Threshery is found a mace. Every worthy weapon in the Yonderlands deserves a name, and this is dubbed Skybasher.

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Skybasher goes to Thusette along with a shield that was lying around. It will almost certainly be more useful to her than the throwing net.
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Re: Wildermyth

Post by Mechanical Ape (?) » Wed Sep 29, 2021 9:47 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Wed Sep 29, 2021 9:49 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Wed Sep 29, 2021 10:05 am

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I love how Suthille is always the one to vote for "burn this shit and move on". For once, she gets her wish -- we have a chapter climax to get to.

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And so, after four years of campaigning, we are here. The Swans of the Wildermyth have spent many seasons battling the Gorgon-sickness with blaze and blade, yet have come no nearer to learning its source.

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Perhaps the village of Ash Arches will hold the answers we seek.
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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 10:36 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 10:41 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 10:59 am

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Ash Arches is at once tranquil and unnerving in its sun-dappled silence.

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Did we miss whatever happened here? And/or is it a trap?

Best to check every corner.

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Scouting ahead, Gurieta spots human figures and a bonfire in the town square. Why is everything so still?

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Oh no.

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Oh no.
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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 11:03 am

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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 11:39 am

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The first wave of the ambush appears -- a Bogmoor from the south and a Rager from the east. The Swans are exposed in the town square with only the petrified for company.

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Thusette engages with the Rager, shredding its armor and following up with a mighty mace-blow. It's not quite enough to kill the thing.

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Gurieta tries to finish off the boar but her shot misses, and she gets gored by a tusk for her trouble. Thusette comes up seconds later and bashes its brains in.

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Their respite is non-existent, as first one Roe and then a second burst from a cottage door and charge, leaving a trail of bubbling corruption in their wake.

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Suthille now brings her mystical powers to bear, igniting some debris and using bloodbending compulsion to force the Roe to walk into it. It screams horribly.

Between Suthille's magic, Gurieta's aim and Thusette's strength, the creatures fall in short order.

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Meanwhile on the south flank Yovia faces the Bogmoor, who pulls her toward it with its vile toad-tongue.

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She brings it down, but not without suffering some wounds; nothing serious yet.
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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 11:49 am

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The heroes regroup in the square and Yovia uses Aid to ease Gurieta's tusk-wound.

There's still one more creature somewhere, but where?

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The answer comes soon: down an alley to the west, a door thuds and splinters --

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-- and another of those damnable Raccoons pokes its head.

The Swans form up, prepared for a barrage of poisoned tail-spikes --

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-- but to everyone's relief the beast chooses to charge instead. Thusette knocks it over the fence with one blow from Skybasher.

That's one ambush foiled. Yovia and Gurieta have taken some injury but the Swans are still standing.
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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 12:24 pm

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The tracks end here, at the barn. It's with some trepidation that the heroes line up, shields to the front, and prepare to peek inside.

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Something lurks within the darkness ...

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The enemy, revealed at last. The twisted and mutated beasts, the corruption, the sickness -- these were merely side effects. Experiments. We now set our horrified eyes upon a true Gorgon.

And it must die.

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A couple of Roes are shut up in the barn with it, but they are nothing. This creature, so loathsome and alien in form, calls out to the deepest human instinct for its destruction.

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None give the Gorgon a instant's peace. All contribute to its undoing.

Suthille explodes a chair, sending deadly shards into its rubbery flesh.

Yovia and Thusette, side by side, hack and hammer for all they're worth.

But it's Gurieta who, with a perfectly aimed arrow, brings it collapsing to the floor.

Nature itself is felt to take a breath as the thing perishes.

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Re: Wildermyth

Post by Mechanical Ape (?) » Thu Sep 30, 2021 12:28 pm

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The death of the Gorgon is reward enough but as always, there is loot to be had.

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