[M&M] Avast, Ye Scurvy Mares!

Running Games and Taking Names (Forum Games: Mafia, RPGs, etc.)
Void Chicken
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Sun Jan 14, 2018 10:16 pm

Zoinks!
Leadership: 1 S
Daring Do solves another mystery!

The war heats up as France deploys a Man-o-War, captained by Admiral Jean Bart, to Tortuga.
At the end of the turn, place the French Frigate Man-o-War in the sea zone of Tortuga.
Seamanship 2, Scouting B/2, Leadership 4

Frigate-using naval NPCs upgrade to Man-o-Wars during wartime. When the war ends, it'll be downgraded to a frigate.
Remember that the Man-o-War will be gunning for Rainbow, as she is an English captain.

Also daring discards her
Master Carpenter (Specialist)
Andrew Cobb, an acclaimed Master Carpenter, is willing to join your crew.
Play this card during a port action in Nassau.
Succeed a leadership roll or pay 2 bits if that fails. Then keep this card face up.
You may repair one hit to one of hull, cargo, or masts at no cost at the end of your turn.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Sun Jan 14, 2018 10:29 pm

Image

Captains Flim and Flam - Vulin (St. Maarten/Dutch)
May negate a hit from pirate cannon-fire once per battle (before hit-locations).
Seamanship: 3; Scouting: 3; Leadership: 3; Influence: 1
Glory points: 5 (4 cards)
Bounties: None

Super Cider Express 6000 (Galleon)
Hull: 4/4
Cargo capacity: 5/5 (Carrying 4)
Masts: 4/4
Crew: 4/4
Cannons: 4/4
Maneuverability: 1
Surgeon: Roll leadership and recover crew per success after battle. Immune to plague.

Captain Edward Teach - sharkmafia (Cartagena/Spanish)
May transfer any ship mods when acquiring a new ship. Can't buy ship mods in English ports.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 4 (4 cards)
Bounties: 1 Spanish, 2 Dutch (10 bits)

Silence (Frigate)
Hull: 3/3
Cargo capacity: 3/3 (Carrying 0)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (Long Guns + Swivel Guns) (Grappling Hooks + Grapeshot + Chain shot)
Maneuverability: 3+1 (Adv Rigs&Sails)

Captain Rainbow Dash - ToastGhost (St John/English)
+1 seamanship during naval combat when selecting the shoot action.
Seamanship: 2; Scouting: 1; Leadership: 4; Influence: 3
Glory points: 1 (2 cards)
Bounties: None

Revenge (Brig)
Hull: 2/2
Cargo capacity: 5/4+1 (Carrying 4) (Extended Hold)
Masts: 2/2
Crew: 2/2
Cannons: 3/2+1 (Extra Cannon Port) (Grapeshot + Chainshot)
Maneuverability: 3

Captain Daring Do - Bremen (San Juan/Spanish)
May have two rumors, and may re-roll influence checks when acquiring rumors.
Seamanship: 2; Scouting: 4; Leadership: 2; Influence: 2
Glory points: 5 (4 cards)
Bounties: None

Griffon's Goblet (Sloop)
Hull: 2/2
Cargo capacity: 3/2+1 (Carrying 3) (Extended Hold)
Masts: 2/2
Crew: 2/2
Cannons: 1/1 (Swivel Guns + Chasers) (Grappling Hooks + Grapeshot)
Maneuverability: 4

Admiral Blas de Lezo - NPC (Spanish)
Seamanship B/3; Scouting B/1; Leadership 2
Fuerte (Man-o-War) Hull: 5; Cargo Capacity: 3; Masts: 5; Crew: 5; Cannons: 5; Maneuverability: 2

Admiral Philips van Almonde - NPC (Dutch)
Seamanship 3; Scouting B/3; Leadership 2
Ridderschap van Holland (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3

Blackbeard - NPC (Pirate)
Seamanship 3; Scouting 3; Leadership 3
Queen Anne's Revenge (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3

Admiral Pieter Gilles Schey - NPC (Dutch)
Seamanship 2; Scouting B/2; Leadership 3
Wapen van Utrecht (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3


Available Ship Modifications
Basse-Terre: Nothing
Bridgetown: Extra Cannon Port
Carcas: Unknown
Cartagena: Nothing
Curaçao: Nothing
Havana: Unknown
Nassau: Unknown
Old Providence: Chasers
Petite Goave: Nothing
Port Royal: Unknown
San Juan: Nothing
Santo Domingo: Advanced Rigs & Sails
St. John: Nothing
St. Maarten: Nothing
Tortuga: Nothing
Trinidad: Reinforced Hull

Available Missions
Mission 1: Hurricane Research wrote:Earn: 5 bits + 5 bits per point of damage received
Req: Influence check
Location: San Juan
Claim this mission and bring along a researcher willing to pay for scientific data on storms. Complete this mission after surviving any type of storm you faced while in the Caribbean Sea zone. The more damage you receive, the larger your pay. (If you wish, you may choose not to roll seamanship to avoid storm damage.)
Mission 2: The Pirate League wrote:Earn: Special
Req: Influence check
Location: Old Providence
Join the Pirate League by impressing its leader, Robert Ducard. Complete this mission by defeating two merchants in one turn (merchant raids or non-pirate players).
If successful, keep this card face up to show your membership. Any turn you share a sea zone with an NPC pirate, you may draw a rumor card to keep. Lose this card if you fight an NPC pirate.
Events
WAR: England/France
Famine: Food is in demand in all French Sea Zones (in addition to any other demand). Cancel once a Captain gets a Glory Point for selling 3+ Food in a French port.
Earthquake: Port Royal has no port actions available. Cancel on a mission placed there, a player starting there, or a war event drawn.
French Navy: At the end of the turn, place the French Man-o-War in Tortuga. Seamanship 2, Scouting B/2, Leadership 4.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Vulin (?) » Mon Jan 15, 2018 5:46 am

##move to Bridgetown Sea
##move to St.John Sea
##move to St.John Port

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by sharkmafia (?) » Mon Jan 15, 2018 12:14 pm

##Move to basse-terre sea
##Move to san juan sea
##Scout for player
Image

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Mon Jan 15, 2018 12:16 pm

Raise the Jolly Roger and
Scouting: 3 1
:annoyed:

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by ToastGhost (?) » Mon Jan 15, 2018 3:06 pm

##Port Royal Sea
##Port Royal Port
##Sell all me rum assuming it don't get taken by that mean ol' bearded fellow.


Let's do this, Black Bread! :offendash:
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Mon Jan 15, 2018 4:22 pm

Blackbeard sees a very colorful captain in his spyglass.
Scouting: 4 S 3
Yarrr!

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Mon Jan 15, 2018 5:24 pm

Rainbow manages to get away, but her ship gets shot to crap in the process.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by ToastGhost (?) » Mon Jan 15, 2018 5:30 pm

##Petite Goave
##Petite Goave Port


Who knew a rainbow ship would be so easy to see? :rainbert:
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Bremen (?) » Mon Jan 15, 2018 5:35 pm

##Make port in San Juan
##Sell everything
##Acquire a rumor

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Mon Jan 15, 2018 5:39 pm

Daring sells some cocoa, textiles, and tobacco for 12 bits. San Juan wants textiles now. And Daring wants a rumor.
Influence: 3 S
Awesome.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Bremen (?) » Mon Jan 15, 2018 5:55 pm

##Remain in port

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Mon Jan 15, 2018 6:01 pm

Daring does a little shopping, grabbing 2 goods for 4 bits, then stashing some too. She decides to stay in port because there's an angry-looking shark thing outside.

The Spanish man-o-war in Petite Goave sails to Cartagena. The French frigate is deployed to Tortuga and sails to Santo Domingo. Wait, "frigate"?
The war between England and France comes to an end! The French man-o-war is downgraded to a frigate and will no longer hunt English captains, nor will French ports bar English captains from entry.
Port Royal has been rebuilt and is again open for business.
Somewhere Rainbow Dash is screaming.

If, at the end of the game, the points are tied, then the amount of bits stashed is the tiebreaker.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Mon Jan 15, 2018 6:10 pm

Image

Captains Flim and Flam - Vulin (St. Maarten/Dutch)
May negate a hit from pirate cannon-fire once per battle (before hit-locations).
Seamanship: 3; Scouting: 3; Leadership: 3; Influence: 1
Glory points: 5 (4 cards)
Bounties: None

Super Cider Express 6000 (Galleon)
Hull: 4/4
Cargo capacity: 5/5 (Carrying 4)
Masts: 4/4
Crew: 4/4
Cannons: 4/4
Maneuverability: 1
Surgeon: Roll leadership and recover crew per success after battle. Immune to plague.

Captain Edward Teach - sharkmafia (Cartagena/Spanish)
May transfer any ship mods when acquiring a new ship. Can't buy ship mods in English ports.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 4 (4 cards)
Bounties: 1 Spanish, 2 Dutch (10 bits)

Silence (Frigate)
Hull: 3/3
Cargo capacity: 3/3 (Carrying 0)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (Long Guns + Swivel Guns) (Grappling Hooks + Grapeshot + Chain shot)
Maneuverability: 3+1 (Adv Rigs&Sails)

Captain Rainbow Dash - ToastGhost (St John/English)
+1 seamanship during naval combat when selecting the shoot action.
Seamanship: 2; Scouting: 1; Leadership: 4; Influence: 3
Glory points: 1 (2 cards)
Bounties: None

Revenge (Brig)
Hull: 1/2
Cargo capacity: 4/4+1 (Carrying 4) (Extended Hold)
Masts: 1/2
Crew: 0/2
Cannons: 2/2+1 (Extra Cannon Port) (Grapeshot + Chainshot)
Maneuverability: 3

Captain Daring Do - Bremen (San Juan/Spanish)
May have two rumors, and may re-roll influence checks when acquiring rumors.
Seamanship: 2; Scouting: 4; Leadership: 2; Influence: 2
Glory points: 5 (4 cards)
Bounties: None

Griffon's Goblet (Sloop)
Hull: 2/2
Cargo capacity: 3/2+1 (Carrying 2) (Extended Hold)
Masts: 2/2
Crew: 2/2
Cannons: 1/1 (Swivel Guns + Chasers) (Grappling Hooks + Grapeshot)
Maneuverability: 4

Admiral Blas de Lezo - NPC (Spanish)
Seamanship B/3; Scouting B/1; Leadership 2
Fuerte (Man-o-War) Hull: 5; Cargo Capacity: 3; Masts: 5; Crew: 5; Cannons: 5; Maneuverability: 2

Admiral Jean Bart - NPC (French)
Seamanship 2; Scouting B/2; Leadership 4
Maure (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3

Admiral Philips van Almonde - NPC (Dutch)
Seamanship 3; Scouting B/3; Leadership 2
Ridderschap van Holland (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3

Blackbeard - NPC (Pirate)
Seamanship 3; Scouting 3; Leadership 3
Queen Anne's Revenge (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3

Admiral Pieter Gilles Schey - NPC (Dutch)
Seamanship 2; Scouting B/2; Leadership 3
Wapen van Utrecht (Frigate) Hull: 3; Cargo Capacity: 3; Masts: 3; Crew: 3; Cannons: 3; Maneuverability: 3


Available Ship Modifications
Basse-Terre: Nothing
Bridgetown: Extra Cannon Port
Carcas: Unknown
Cartagena: Nothing
Curaçao: Nothing
Havana: Unknown
Nassau: Unknown
Old Providence: Chasers
Petite Goave: Nothing
Port Royal: Unknown
San Juan: Nothing
Santo Domingo: Advanced Rigs & Sails
St. John: Nothing
St. Maarten: Nothing
Tortuga: Nothing
Trinidad: Reinforced Hull

Available Missions
Mission 1: Hurricane Research wrote:Earn: 5 bits + 5 bits per point of damage received
Req: Influence check
Location: San Juan
Claim this mission and bring along a researcher willing to pay for scientific data on storms. Complete this mission after surviving any type of storm you faced while in the Caribbean Sea zone. The more damage you receive, the larger your pay. (If you wish, you may choose not to roll seamanship to avoid storm damage.)
Mission 2: The Pirate League wrote:Earn: Special
Req: Influence check
Location: Old Providence
Join the Pirate League by impressing its leader, Robert Ducard. Complete this mission by defeating two merchants in one turn (merchant raids or non-pirate players).
If successful, keep this card face up to show your membership. Any turn you share a sea zone with an NPC pirate, you may draw a rumor card to keep. Lose this card if you fight an NPC pirate.
Events
Famine: Food is in demand in all French Sea Zones (in addition to any other demand). Cancel once a Captain gets a Glory Point for selling 3+ Food in a French port.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Vulin (?) » Mon Jan 15, 2018 6:19 pm

##move to St.John Sea
##move to St.Maarten Sea
##move to St.Maarten Port

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by sharkmafia (?) » Wed Jan 17, 2018 12:05 am

##Move to Caribbean Sea

and let's see how that frigate does before any more actions
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Wed Jan 17, 2018 12:07 am

Admiral Philips van Almonde sees the nefarious pirate approaching.
Scouting: S 4 S
Attack!

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Wed Jan 17, 2018 4:29 pm

After a heated battle, Admiral Philips van Almonde and his ship go to the bottom of the sea. For sinking a naval NPC, the Netherlands increases Captain Teach's bounty to 15 bits. Admiral Schey will rejoin the game in Curaçao at the end of the turn.

Also Teach gets a glory point and a card and has to discard one.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by sharkmafia (?) » Wed Jan 17, 2018 4:35 pm

discard:
Sailing Master (Specialist)
Floris Maet, a experienced sailing master, is willing to join your crew.
Play this card during a port action in Curaçao.
Succeed a leadership roll or pay 2 bits if that fails. Then keep this card face up.
-Reroll any number of your dice in a seamanship roll, once during a battle (including a merchant raid).
##Move to Petit Goave sea
##Move to Tortuga sea
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by ToastGhost (?) » Wed Jan 17, 2018 4:47 pm

##Repair everything, go rumor hunting, head out to sea afterwards
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Wed Jan 17, 2018 5:03 pm

Rainbow gets free repairs and recruiting. But the rumor still costs 2 bits.
Influence: S S S
Yeah that'll do. But she still has to discard one.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by ToastGhost (?) » Wed Jan 17, 2018 5:08 pm

##Discard Demand, Demand, Demand
##Move to Tortuga Sea

##Go Bounty-Hunting Prepare to be boarded :brash:
Last edited by ToastGhost on Wed Jan 17, 2018 5:20 pm, edited 1 time in total.
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Bremen (?) » Wed Jan 17, 2018 5:14 pm

##Leave Port
##Move to St Maarten Sea


ImageYo Ho, Yo Ho, a pirate's life for me
We extort, we pilfer we filch and sack
Drink up me hearties, yo ho
Maraud and embezzle and even high-jack
Drink up me hearties yo ho

##Scout for merchant

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Wed Jan 17, 2018 5:22 pm

Now things get interesting.
Scouting: 1 1 2 S
St Maarten has a French merchant in addition to the Dutch. Which you going for, or let them go?

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Bremen (?) » Wed Jan 17, 2018 5:25 pm

##Go for the French

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Wed Jan 17, 2018 5:46 pm

Daring Do attacks the French merchant through a bank of
Fog
Play this card when a battle is about to begin: You may select any combat action the first round of combat. Long Guns cannot be used against you.
Merchant Raid: Play this card prior to a merchant raid to later ignore an icon on a drawn card of your choice.
Food - 2 - escape
Rum - 3 - escape
Textiles - 3 - escape
Tobacco - 3 - cargo
Food - 1 - escape

Despite the merchant's best efforts to escape, it gets lost in all the fog. Daring gets 12 bits and also a glory point. She ditches 2 cocoa and grabs up the food.

Daring Do has 6 glory points, and she reveals that she has a stash of 40 bits, for a total of 10 points right as the turn ends.

Daring Do has won the game!

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Bremen (?) » Wed Jan 17, 2018 5:56 pm

Thanks everyone for a great game! When I managed a victory against the odds with the ghost ship rumor I realized I was really close to 10 GP if I banked my bits, so I just went for it.

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Re: [M&M] Avast, Ye Scurvy Mares!

Post by ToastGhost (?) » Wed Jan 17, 2018 11:35 pm

"Well dang, all I have is me rum, loyal crew, that rumor about that mare, and fancy ship full of rum and food! Now what!" :rainbert:

... :awesomedash:

Help me Shy, I'm pony in the alley :v:
Weigh hay, pony in the alley.
Help me Shy, drinking cider in the alley :chug:
Cider and a drunk pony now.

Fluttershy's a girl that I loved dearly, :modesty: :awkward:
Weigh hay, pony in the alley.
Fluttershy's the girl that I missed nearly, :nnngh: :awkward:
When I was flying into ground!

I left my Shy, I went a-sailing :fluttersmith: :jingo:
Weigh hay, pony in the alley.
Signed on a big ship, I went a-trading :flimflam: :rainbert:
But I didn't get far at all!

If ever I get back, I'll marry Rarity, :vogue: :fancyhat:
Weigh hay, pony in the alley.
And then tell Fluttershy there would be room for three, :starity: :v: :ponder:
Polyships in this forum game now!


Yeah I totally won this game in my mind. What were final glory points and bits out of curiosity?
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Re: [M&M] Avast, Ye Scurvy Mares!

Post by Void Chicken (?) » Thu Jan 18, 2018 12:04 am

Vulin had 5 points, 20 bits stashed, and 29 on board, so selling anything plus stashing that would have gotten him 10.
Shark had 5 points and 16 on board.
Toast had 1 point and 18 on board.
And Bremen had 6 points, 40 stashed, and 13 on board.

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