MEGAMAN 11!!!!! (also X Legacy Collection) (Pick Casual Difficulty)

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MEGAMAN 11!!!!! (also X Legacy Collection) (Pick Casual Difficulty)

Post by Aria Genisi (?) » Mon Dec 04, 2017 3:04 pm

MEGAMAN FUCKING ELEVEN!!!!!




:getinkie:
Last edited by Aria Genisi on Wed Oct 03, 2018 12:17 am, edited 2 times in total.
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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Mon Dec 04, 2017 3:07 pm

announced today from the 30th anniversary stream:

Megaman X1-8 are going to be released on PS4, Xbone, PC, and Switch in 2018. Dunno if it's gonna be a collection or if they'll be sold separately

Megaman Legacy Collection 1 and 2 are going to be released on Switch in 2018.

Megaman 11 is coming out late 2018 on PS4, Xbone, PC, and Switch
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Re: MEGAMAN 11!!!!!

Post by Gloomy Rube (?) » Mon Dec 04, 2017 3:26 pm

I do not like megaman, that is my hot take

though I have no qualms with battle network because it's an rpg and not a super precise platforming game

and mega man legends is good because it's a dungeon crawler sorta thing

When are we getting them rereleeaaased
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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Mon Dec 04, 2017 3:37 pm



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Re: MEGAMAN 11!!!!!

Post by Perrydotto (?) » Mon Dec 04, 2017 3:38 pm

This looks cute and good, and I like that they are trying something else with the graphics this time. As much as I enjoy the pixel art, it's fun to see a change.
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Re: MEGAMAN 11!!!!!

Post by The Ghost of Ember (?) » Mon Dec 04, 2017 3:53 pm

Can't be worse than Mighty No. 9
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Re: MEGAMAN 11!!!!!

Post by Adiwan (?) » Mon Dec 04, 2017 4:32 pm

To be honest I prefer the pixel graphics and chiptune music from the NES (as well as Megaman 9 and 10).
They rock.
Megaman 11 doesn't look bad, however it doesn't appeal to me very much.
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Re: MEGAMAN 11!!!!!

Post by Blarghalt (?) » Mon Dec 04, 2017 4:48 pm

Yeah, to be honest I don't really care for how 3D platformers generally look. What was wrong with the retro look of 9 and 10? They had an awesome self-awareness that Capcom seems to be lacking nowadays.

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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Mon Dec 04, 2017 5:59 pm

The problem with the classic 8-bit style is that it's very safe for Megaman. Megaman has a tried and true formula that was developed in the classic NES games and is very clear to see in 9 and 10. It doesn't rock the boat too much, if at all. It looks and sounds good, but it's Standard. That's not necessarily bad, but there's also something else to keep in mind:

There hasn't been a new Megaman game since Megaman 10 came out in 2010. Ever since then, it's been a massive drought of *anything*, in part due to Inafune parting ways with Capcom. If anything popped up, it was going to be a port. A bad port of Megaman 2 cropped up and a REALLY bad port of Megaman X popped up, both of these on mobile. Legacy Collection 1 was released as a multiplatform release, and just this year, we got Legacy Collection 2. And on top of that, some utterly absymal (even compared to the old Megaman 2 port) mobile ports of Megaman 1-6 were released.

Oh, and there was the japanese only mobile game Rockman Xover, but honestly, the less said about it, the better:



Nothing was being done with Megaman. It was all just revisiting and milking the past games, and not all of it was great (mobile ports, Xover). It's all really just taking the safe route with the series, and not doing a damn thing with it. If anything was ever going to be on the horizon, then doing something like 9 and 10 seemed most likely. Like everything else Capcom was doing with Megaman, it would the route of least resistance. Nothing would have been too out there, but it wouldn't have been bad or anything. It's just more of the same sort of thing we've seen before. It's Safe.

Enter Megaman 11 being announced, and going by what was shown and what the developers were talking about, the development team really likes Megaman and wants to bring back the series by really deviating from the standards. It's not too far out from what Megaman is, but they're trying something new and making a show of it by making a widescreen HD 2.5D Megaman game with new designs and new features (i wanna know what's up with that super blast thing at the end of the trailer). They genuinely want to do new and interesting things with Megaman, and this style really shows that the dev team really cares about it, and wants to make a fresh and modern Megaman instead of just going for the same old thing that we've seen before.

At the end of the day, there's nothing inherently wrong with the old retro look. It's just that if Capcom decided to go with it for 11, it'd feel like it's just more of a cashgrab more than anything else. It still might have been a perfectly good game, but there's just way too safe. It's too samey. Nothing that official games and fangames haven't already explored.
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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Mon Dec 04, 2017 6:01 pm

That being said, if you like 8-bit over this then hey, fair enough. I like that they're willing to try new things with megaman and I really like the style this game is going for.

But the 8-bit games with their pixel art and chiptunes are really great too.
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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Mon Dec 04, 2017 6:01 pm

edit: what's up with all of my double posts these days

Here's the entire stream and pre-show for those who anyone who's interested:



the stream proper starts at about a hour into the broadcast. pre-show is mostly trivia and other stuff by some streamers brought in as guests, while the stream itself has a lot of clips of the developers talking about their history with megaman as well as talking about megaman 11 itself.
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Re: MEGAMAN 11!!!!!

Post by Jill (?) » Mon Dec 04, 2017 9:35 pm

if it's not going to be like Mega Man Powered Up (which also has a better art style) i'm not even interested

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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Mon Dec 04, 2017 9:46 pm

what do you mean "like Powered Up"
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Re: MEGAMAN 11!!!!!

Post by Jill (?) » Tue Dec 05, 2017 12:04 am

Aria Genisi wrote:
Mon Dec 04, 2017 9:46 pm
what do you mean "like Powered Up"
playable bosses (+roll, proto man), level editor, etc.

hell just give me a switch port of the game and i'll be satisfied with its revival

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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Tue Dec 05, 2017 12:42 am

I'd honestly settle for a playable roll
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Re: MEGAMAN 11!!!!!

Post by Fontra (?) » Tue Dec 05, 2017 3:35 am

between this and RE7 it looks like Capcom actually wants to do things again. I'm really glad they also didn't just go for nostalgia-bait too by making it 8-bit no offense to the rest of y'all.
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Re: MEGAMAN 11!!!!!

Post by Fontra (?) » Tue Dec 05, 2017 3:41 am

Jill wrote:
Mon Dec 04, 2017 9:35 pm
if it's not going to be like Mega Man Powered Up (which also has a better art style) i'm not even interested
We don't know that. The problem with Powered up is it didn't sell well (because it was released on the PSP 2 years into its lifetime which is around the time where people saw it as the licensed title shovel-ware handheld and also most Megaman fans were DS owners at the time.)

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Re: MEGAMAN 11!!!!!

Post by Venusy (?) » Tue Dec 05, 2017 4:00 am

Aria Genisi wrote:
Mon Dec 04, 2017 5:59 pm
The problem with the classic 8-bit style is that it's very safe for Megaman. Megaman has a tried and true formula that was developed in the classic NES games and is very clear to see in 9 and 10. It doesn't rock the boat too much, if at all. It looks and sounds good, but it's Standard.
I mean, it's so standard that you can go into retail stores here and find this thing:
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There's an official Mega Man one in the range, but I don't think Capcom is credited for this one.

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Re: MEGAMAN 11!!!!!

Post by Mad Surge (?) » Tue Dec 05, 2017 7:25 am

I like the 2.5D graphics! Tbh it's a crime classic Megaman didn't do much with graphics beyond 8-bit, and both 7 and 8 have some sour to it (7 has a particularly nasty final boss and 8 is maligned for the poor voice acting), so this is extremely good to see :-D
Is this a new stepping stone in Capcom's redemption arc? I hope so!
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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Tue Dec 05, 2017 11:39 am

Venusy wrote:
Tue Dec 05, 2017 4:00 am
I mean, it's so standard that you can go into retail stores here and find this thing:

There's an official Mega Man one in the range, but I don't think Capcom is credited for this one.
Ah, yeah, those things. Honestly, those things remind me of ye olde sprite comics more than anything else
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Re: MEGAMAN 11!!!!!

Post by Quanta (?) » Tue Dec 05, 2017 3:40 pm

Definitely gonna pick up the X Collection and just... ignore everything after X5. :-I
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Re: MEGAMAN 11!!!!!

Post by Aria Genisi (?) » Tue Dec 05, 2017 5:01 pm

X6, while is has a ton of garbage in it, certainly has a bunch of good ideas and design in there as well. It's just that some of the bad design is just absolute garbage, but there is certainly positives to the game. It's like, for every good idea, or good bit of design, there's two or three bits of garbage added on top of it.

X7 is just a monumental trainwreck that tried to make a mix of 2D and 3D but just....failed. It utterly and completely failed. Not sure on what the exact story is behind it, but the game is just fucking awful. X6, you could make a case for it's positives, but X7 is just garbage.

X8...is actually good! It's a 2.5D game, and it's actually a solid game. Not sure on how well it fits with the rest of the series though. It's a little mixed. Some of the stage gimmicks are kinda iffy, and I've heard mixed feelings on the game from great to just alright. I think it's worth checking out at least.
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Tue Apr 10, 2018 2:31 pm



X Legacy Collection!!!!!

They're going the Legacy Collection 1 and 2 route with this, kinda, splitting the series right down the middle. The first set has X1-4, the second set has X5-8. And it has an X-Challenge mode, where you fight two entirely different bosses at once. Like Chill Penguin from X1 and Frost Walrus from X4, as shown in the trailer.

It's coming out on PC, PS4, Xbone, and Switch, seperate digitally, or together on physical. If you get it physically on switch, it'll do the Switch thing where the first one comes on the cart, while you get a digital download voucher/key for the second collection.
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Madeline (?) » Tue Apr 10, 2018 9:30 pm

X Legacy Collection 1 is relevant to my interests :pinkietoot:

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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by DarkMatter (?) » Wed Apr 11, 2018 1:33 am

I can't help but feel it's a little grubby of them splitting these collections into two releases when Mega Man and Mega Man X both has compilations in one release each back in the GameCube/PS2/Xbox era. Also the fact that that the Switch releases require such a sizable download when they were able to get all the games on a GameCube disc in the past.

I may pick up X Legacy Collection 1, though.

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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Wed Apr 11, 2018 9:15 am

A ton of 3rd parties are doing that with switch releases, even when it's just one game, and it's stupid. It's where you need to download the rest of the game from the internet. Stuff like Bayonetta 1&2 and the Resident Evil Revelations collection at least kinda justify it, where you need to download the second game.

But re: splitting it up in the first place, yeah I'd rather have it in one, but whatever. They'll sell them cheaper individually if you're only getting one. Iiirc, it's $20 for one, $40 for the complete package.
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Venusy (?) » Wed Apr 11, 2018 4:00 pm

DarkMatter wrote:
Wed Apr 11, 2018 1:33 am
I can't help but feel it's a little grubby of them splitting these collections into two releases when Mega Man and Mega Man X both has compilations in one release each back in the GameCube/PS2/Xbox era. Also the fact that that the Switch releases require such a sizable download when they were able to get all the games on a GameCube disc in the past.

I may pick up X Legacy Collection 1, though.
The GC X collection only included X1-X6, not X7 and X8, and the PS2 versions of those are bigger than could fit on a GC disc (though only slightly in the case of X7).

I do feel it is a little money hungry to announce two collections at once rather than merging them, and particularly on Switch, wouldn't it be preferable to at least have the cart contain the larger of the two?

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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Wed Apr 11, 2018 4:24 pm

for what it's worth, the Xbone and PS4 physical versions would come with two discs: one for each collection.
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Tue May 29, 2018 1:08 pm



Game costs $30, it’s also getting a physical switch version w/ amiibo and a few extra gubbins. Price unknown, but expected to be about $50/$60.
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Tue Jul 24, 2018 2:51 pm

X legacy collection is out, so I'm playing through all the games in order

still, I couldn't help but just give X7's intro stage a try, and well.....

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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Gloomy Rube (?) » Wed Jul 25, 2018 3:38 pm

Gosh that's just like a Classics of Game clip, it's amazing :allears:
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Madeline (?) » Thu Aug 02, 2018 6:39 am

X7 is still terrible, I see :-I

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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Thu Aug 02, 2018 1:40 pm

X7 sucks ass, but I honestly had a good time playing it and i wanna learn the speedrun for it
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Madeline (?) » Fri Aug 03, 2018 8:54 am

If the load times are faster now that would at least help. I haven’t played it in so long that I kinda want to give it a spin sometime.

I’ve played the first 4 to death, but X6 & X7, not so much. Vaguely remember X6 being really fun at times despite some bullshit, tho

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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Fri Sep 07, 2018 12:14 am



new trailer, also there's a demo available on switch right now. Xbone/PS4 demo should be available sometime later today
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Re: MEGAMAN 11!!!!! (also X Legacy Collection)

Post by Aria Genisi (?) » Wed Oct 03, 2018 12:16 am



MEGAMAN! ELEVEN!!!!

MEGAMAN FUCKING ELEVEN!!!!!!!!!!!!!!!!

IT'S OUT! IT'S GREAT!


oh and
:sweetielarm: :sweetielarm: hey, if you ever decide to pick this up and give it a try, do yourself a favor and PLAY IT ON CASUAL DIFFICULTY :sweetielarm: :sweetielarm:


there's four difficulties: newcomer, casual, normal, and superhero:
  • Newcomer is infinite lives, the enemy placement is made easier and all sort of extra bonuses like extra checkpoints and you take less damage. It's the easy difficulty and it's clearly marked as such.
  • Casual puts you on the lives system, but it gives you a bunch of lives, there's more checkpoints and it gives you *some* better items in the stages at some minor spots I guess. And maybe you take *slightly* less damage? I'm not sure. it's basically the normal difficulty, in all honesty
  • Normal is NES difficulty. 3 lives, no extra benefits inherent to the difficulty. The problem with it is that it's named normal, which gives it the impression that it's the default difficulty, with newcomer and casual being easy modes for scrubs, and that's dumb and bad. this should have been called Hard or Classic difficulty instead.
  • Superhero is the hard mode. This one is clearly marked. Don't try this unless you know what you're getting into.
Normal mode kicked my ass, and this is me coming off of marathoning the entire classic series. I'm gonna play this difficulty a whole bunch, but that's cause I'm used to it. If this is your first time playing the game, seriously, just play it on Casual. Literally the only thing you might miss out on is some minor achievement, as you get the entire game no matter what difficulty you choose. Pick Casual (or Newcomer if you so choose) for your first playthrough. The harder difficulties will be there for you at any time later.

I like this game a lot, but man, they really made a mistake with the difficulty, and while it worked out for me in the end, it's likely to give others the wrong impression of the game.
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