Winds of Change: Furry Fantasy Two

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:28 pm

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Not that it matters, since Halin gets over it in two paragraphs.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:29 pm

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It makes perfect sense in the bad media-addled brain that came up with this plot.

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Re: Winds of Change: Furry Fantasy Two

Post by Fartlord Dunktronix (?) » Mon Dec 18, 2017 7:30 pm

Blarghalt wrote:
Mon Dec 18, 2017 7:01 pm
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Klace seems to have a fondness for characters just blindly wandering aimlessly with no actual plan.
As they say, write what you know

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Re: Winds of Change: Furry Fantasy Two

Post by Void Chicken (?) » Mon Dec 18, 2017 7:31 pm

Betting that since Valessa used to be the main character, Klace took the minimum of effort changing it and she'll be glued to us the whole game.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:32 pm

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I like how he says a run-in with the Rebels is likely when he's planning to encounter the Rebels.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:33 pm

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Back to the main plot, as little as those two words mean by this point.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:34 pm

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"I'll also look for allies in other countries. HEYOOOOOOO!" :plonk:

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:35 pm

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Guess Valinorth will have to invent fire. I hear there's a guy called Sovy who could help you out with that! :amazing:

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:39 pm

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Guess we'll have to drill Hell for spirit energy. It worked for Mars, didn't it?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:40 pm

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I like how Mylus is totally fine with us ransacking his library while he's still there.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:42 pm

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If the deceased want to reach the physical realm, maybe they should stop crying on trees because obviously that isn't doing much.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:43 pm

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Sounds like a great place to cool a beer.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:45 pm

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Anyway, let's go look at a big plant.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:45 pm

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That would be your standard 'selective mutism' that a lot of game protagonists have.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:46 pm

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Everyone gets punched.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:49 pm

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Dunklord don't care about your problems! Dunklord is her own woman! :applejargh:

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:50 pm

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Wasn't that the plan anyway? Or were we just going to leave the village and keep wandering until we get stabbed?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:52 pm

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Klace really seems to like the "technique" where every character lost someone in their backstory and all those dead people died in the same place. It's basically a recycling of everybody dying at that Armstrong board meeting in M/M.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 7:54 pm

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Does it matter?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:02 pm

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Can't we just want to topple the world government because of sheer bloodlust?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:03 pm

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Does Fortaine not know what a soldier is?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:05 pm

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That is *totally* a purpose.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:08 pm

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Dunklord would defect to the bad guys if that didn't probably mean she'd be banned from wearing a shirt.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:09 pm

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If nothing else, Dunklord would be getting the sword to pawn it off for Steam money. How much can you hock for a magical blade that drinks souls?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:09 pm

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If nothing else, because Valessa' got demoted at the last second, she's probably going to be stapled to our character for the whole game.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:10 pm

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Could you maybe not say anything ever? Yes, the includes if you're getting stabbed.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:22 pm

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Wonder who we'll have to choose to get blown up by a bomb.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:23 pm

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'Reach our goal with no interruptions' makes it sound like it's some long trek to the tree, when it's literally right in front of us.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:24 pm

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Remember how the game said the sword was "well-hidden" inside the Great Tree, instead of being right at the front on a fucking altar like it is right now?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:31 pm

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"lol your parents are dead

- xoxoxo Mylus"

ps. stop looting my library

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:32 pm

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This has nothing to do with both Valessa and Fontaime being illiterate, no sir

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:36 pm

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Uh...what secret of Sauleberg? I'm not kidding, I have no idea what this letter's talking about.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:36 pm

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What's still keeping us from getting lost immediately? Do we even have a map?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:37 pm

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It would've been the Blade of Rabies, but that didn't fly with PR.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:38 pm

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Fontaime shall receive a punch for every time he asks a stupid question, or whenever Dunklord feels like it.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:39 pm

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Won't people notice the gate guard is missing?

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:41 pm

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Basically Dunklord could go around slinging a severed head attached to a bloody chain and nobody would bat an eye. Especially if it's Christmas.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:42 pm

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The way this is phrased makes it sound like someone will literally fight the sword by itself.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:43 pm

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Usually when everything changes, that's a sign you need to step back on the mushrooms.

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Re: Winds of Change: Furry Fantasy Two

Post by Blarghalt (?) » Mon Dec 18, 2017 8:44 pm

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A blinding flash of light, as shown by the dull gray background.

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