[M&M] Landlubbers need not apply

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Mon Apr 29, 2019 10:40 am

Rainbow sells a cocoa and 3 rum for 12 bits. She picks up a reinforced hull and 3 cargo for 10 bits. Discarded are a cocao, contraband spices, and a wood.
And maybe a priestess?
S 4 4

Welcome aboard!

Heading out to sea, we see that mission's possible drawback.
2 4

:zecora: Rainbow Dash was not very suave, for it looks like I will be swimming to Petite Goave.

Check the status post next turn for the new mission 2.


In the meantime, Maynard heads to Havana and Robertson goes to Cartagena. And who wants 15 bits for killing a shark?
Captains with a French bounty get another. Captains with a Spanish bounty get another.

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Mon Apr 29, 2019 10:41 am

Image

Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.

Fancy Hat (Galleon)
Hull: 4/4
Cargo: 5/5/5 (3 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns)
Maneuverability: 1+1 (adv. rigs & sails)

Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 1 (1 card)
Bounties: French (15 bits)

Black Lagoon (Sloop)
Hull: 2/2
Cargo: 0/2/2 (0 contraband) (smuggler's hold)
Masts: 2/2
Crew: 2/2
Cannons: 1/1 (long guns)
Maneuverability: 4

Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.

Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 3/4/4 (0 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)

Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3

HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3

Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits

Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4

Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits

Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2

William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits

Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3


Available Ship Modifications
Basse-Terre: Unknown
Bridgetown: Extra cannon port
Caracas: Nothing
Cartagena: Chasers
Curaçao: Extended cargo hold
Havana: Nothing
Nassau: Unknown
Old Providence: Unknown
Petite Goave: Nothing
Port Royal: Carved hull
San Juan: Nothing
Santo Domingo: Extra hammocks
St. John: Unknown
St. Maarten: Nothing
Tortuga: Unknown
Trinidad: Unknown
Extra mods: 2

Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
Mission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Events
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.

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Re: [M&M] Landlubbers need not apply

Post by ToastGhost (?) » Mon Apr 29, 2019 9:09 pm

##Sail all the way to Nassau
ImageImageImage

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Re: [M&M] Landlubbers need not apply

Post by sharkmafia (?) » Tue Apr 30, 2019 1:33 am

##move to cartagena
##scout for merchant (choose non-spanish)
##Sail into port
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Tue Apr 30, 2019 11:49 am

Bokuro tries his luck on a nearby merchant:
S S

And it looks like we're attacking the English today.
Food - 2 - Escape
Tobacco - 3 - Escape
Spices/Weapons & explosives to St. Maarten - 2 - Crew

And rolls
1 S 4

He draws a
Food - 3 - Masts

The merchant gets a few hits in, but Bokuro manages to loot it for 10 bits, legal spices, and a food.

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Re: [M&M] Landlubbers need not apply

Post by Skipper (?) » Tue Apr 30, 2019 2:50 pm

## Sail over to Santo Domingo

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Tue Apr 30, 2019 6:50 pm

De Graaf moseys on to Caracas. Maybe he's escaping the horrible plague spreading across the Caribbean! Multiple ports have declared a quarantine!
Select 4 random goods (rum, sugar, tobacco, rum). Ports with a matching good cannot be entered this turn. Any captain currently in such a port receives a hit to crew at the beginning of their turn.

That would be Curaçao, Nassau, Old Providence, San Juan, and Tortuga if I got them all?

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Tue Apr 30, 2019 6:53 pm

Image

Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.

Fancy Hat (Galleon)
Hull: 4/4
Cargo: 5/5/5 (3 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns)
Maneuverability: 1+1 (adv. rigs & sails)

Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 1 (1 card)
Bounties: English (5 bits), French (15 bits)

Black Lagoon (Sloop)
Hull: 2/2
Cargo: 2/2/2 (0 contraband) (smuggler's hold)
Masts: 1/2
Crew: 1/2
Cannons: 1/1 (long guns)
Maneuverability: 4

Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.

Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 3/4/4 (0 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)

Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3

HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3

Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits

Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4

Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits

Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2

William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits

Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3


Available Ship Modifications
Basse-Terre: Unknown
Bridgetown: Extra cannon port
Caracas: Nothing
Cartagena: Chasers
Curaçao: Extended cargo hold
Havana: Nothing
Nassau: Unknown
Old Providence: Unknown
Petite Goave: Nothing
Port Royal: Carved hull
San Juan: Nothing
Santo Domingo: Extra hammocks
St. John: Unknown
St. Maarten: Nothing
Tortuga: Unknown
Trinidad: Unknown
Extra mods: 2

Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
Mission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Events
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.
Plague: Curaçao, Nassau, Old Providence, San Juan, and Tortuga cannot be entered this turn.

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Re: [M&M] Landlubbers need not apply

Post by ToastGhost (?) » Tue Apr 30, 2019 7:01 pm

##Head to Havana
##Raid a Spanish Merchant!
##Head into port, most likely
##Sigh, head back to Nassau.
:ohrarity:
Last edited by ToastGhost on Tue Apr 30, 2019 7:05 pm, edited 1 time in total.
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Tue Apr 30, 2019 7:03 pm

Rarity puts on her fancy pirate hat.
1 1 1 2.

Not nearly fancy enough.

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Re: [M&M] Landlubbers need not apply

Post by sharkmafia (?) » Tue Apr 30, 2019 9:22 pm

##Sell goods
##Sell sloop for 6 bits
##buy frigate, name: Black lagoon season two
##recruit, using reroll if necessary
##buy ship mod if available
##buy goods
##acquire a rumor

##sail out of port
##move to Caribbean sea
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Tue Apr 30, 2019 9:46 pm

Bokuro sells his food and spices for 9 bits. Cartagena still demands spices. Fancy that.
A sloop with a point of damage and two mods sells for 6 bits total, and a new galleon costs 35. And it comes with a glory card sitting on the deck. He gets some chasers while he's there.

He tries his hand at recruiting up some crew.
2 3 S

And maybe pick up a rumor?
2 S

He picks one up and discards one about
Coastal Caves wrote: Rumors persist that there are some well hidden caves along the coast of the Spanish Main.
Roll a scouting action in the Cartagena sea zone.
If successful, keep this card face up. While at sea in the Cartagena sea zone you may, as an action, deposit or retrieve stash.
He picks up a contraband for 3 bits, discarding food, two rum, spices, sugar, and tobacco.

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Re: [M&M] Landlubbers need not apply

Post by Skipper (?) » Wed May 01, 2019 1:06 am

## Sail SE to Basse-Terre
## Enter port
## Play rumor
## Sell all goods
## Buy goods

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Wed May 01, 2019 10:53 am

Rainbow asks around about someone's
Talkative Daughter wrote: Much to the discomfort of her father, the noble Edith Fleur d'Monique has a thing for sailor types - stallions and mares!
Roll influence as part of a port action in Basse-Terre.
If successful, you impress Miss d'Monique after which she starts talking of her dad's affairs. Draw three Rumor Cards and keep one of your choice (you must keep Ghost Ship should you draw it).
2 3 3

Turns out she wasn't into ponies after all.

She sells two sugar and some textiles for 11 bits and buys 2 goods and 2 contraband for 12, plus some swivel guns she saw in the checkout aisle.

Meanwhile this game is just being lousy with pirates. Jean Lafitte is coming in.
At the end of the turn, place the pirate brig in the sea zone of Caracas (replacing the Sloop). Seamanship: 2; Scouting: 2; Leadership: 4; Bounty: 10 bits

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Wed May 01, 2019 3:35 pm

I forgot something.
Rarity moved into a sea zone with that Naval NPC with a hold full of contraband, didn't she. So let's take care of that one now.

Admiral Maynard does some sniffing around:
2 4 S

Rarity dumps her illegal goods overboard to avoid getting busted, and goes into Havana port after all okay Nassau after all and keeps one contraband in the smuggling compartment.

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Re: [M&M] Landlubbers need not apply

Post by ToastGhost (?) » Wed May 01, 2019 3:36 pm

##I'm now in Havana port Nassua sea zone due to even more mysterious circumstances and my first action is to head into port
##Second action is to sell all goods, go searching for new ones, and purchase any upgrades that haven't been taken, as well as go searching for a rumor


Damn legalities. :heehaw:
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Wed May 01, 2019 3:40 pm

Image

Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.

Fancy Hat (Galleon)
Hull: 4/4
Cargo: 3/5/5 (1 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns)
Maneuverability: 1+1 (adv. rigs & sails)

Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 2 (3 cards)
Bounties: English (5 bits), French (15 bits)

Black Lagoon Season Two (Frigate)
Hull: 3/3
Cargo: 1/3/3 (1 contraband)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (chasers)
Maneuverability: 3

Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.

Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 4/4/4 (2 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)

Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3

HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3

Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits

Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4

Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits

Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2

William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits

Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3


Available Ship Modifications
Basse-Terre: Nothing
Bridgetown: Extra cannon port
Caracas: Nothing
Cartagena: Nothing
Curaçao: Extended cargo hold
Havana: Nothing
Nassau: Unknown
Old Providence: Unknown
Petite Goave: Nothing
Port Royal: Carved hull
San Juan: Nothing
Santo Domingo: Extra hammocks
St. John: Unknown
St. Maarten: Nothing
Tortuga: Unknown
Trinidad: Unknown
Extra mods: 4

Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
Mission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Events
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.

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Re: [M&M] Landlubbers need not apply

Post by ToastGhost (?) » Wed May 01, 2019 3:49 pm

##Sail back out to sea as my final action
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Wed May 01, 2019 3:50 pm

Rarity sells that one contraband she managed to hang on to, along with some rum and wood for a total of 18 bits (damn purser). Nassau sells chasers, which she picks up.

She puts her (horse) ear to the wall.
4

Earmuffs may be fashionable, but not very useful in port.
She spends 13 bits on 5 pieces of cargo.

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Re: [M&M] Landlubbers need not apply

Post by sharkmafia (?) » Wed May 01, 2019 6:10 pm

##Scout for Merchant, prioritizing english or french
##Move to Basse-Terre Sea and then St. Maarten Sea
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Wed May 01, 2019 7:24 pm

Does Bokuro find anything today?
1 3

Guess not.

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Re: [M&M] Landlubbers need not apply

Post by Skipper (?) » Thu May 02, 2019 7:16 am

## Leave port
## Sail to Bridgetown
## Enter port

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Thu May 02, 2019 9:59 am

Our next event is... you have got to be kidding me. Sure, Benjamin Hornigold can play too, why not.
At the end of the turn, place the pirate frigate in the sea zone of Basse-Terre.
Seamanship: 2; Scouting: 3; Leadership: 2; Bounty: 15 bits

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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Thu May 02, 2019 10:01 am

Image

Rarity - ToastGhost (St. Maarten/Dutch)
Once per naval battle or merchant raid, you may cancel a hit to your last crew.
Seamanship: 3; Scouting: 4; Leadership: 2; Influence: 1
Glory points: 3 (3 cards) (+contra)
Bounties: None
Adriaen van Obdam (Purser): +2 bits when selling goods. Immune to glory cards that hurt bits or cargo.

Fancy Hat (Galleon)
Hull: 4/4
Cargo: 0/5/5 (0 contraband) (smuggler's hold)
Masts: 4/4
Crew: 4/4
Cannons: 5/4+1 (extra cannon port) (swivel guns) (chasers)
Maneuverability: 1+1 (adv. rigs & sails)

Rokuro 'Rock' Okajima - sharkmafia (Caracas/Spanish)
You can stash and retrieve bits in Curaçao, Caracas, Cartagena, and Trinidad.
Seamanship: 3; Scouting: 2; Leadership: 3; Influence: 2
Glory points: 2 (3 cards)
Bounties: English (5 bits), French (15 bits)

Black Lagoon Season Two (Frigate)
Hull: 3/3
Cargo: 1/3/3 (1 contraband)
Masts: 3/3
Crew: 3/3
Cannons: 3/3 (chasers)
Maneuverability: 3

Rainbow Dash - kookwowse (Petite Goave/French)
Draw 1 extra cargo card in French ports. +1 bit per sugar card sold.
Seamanship: 3; Scouting: 2; Leadership: 2; Influence: 3
Glory points: 3 (2 cards)
Bounties: None
Kofi Brunsveldt (Lookout): Reroll 1 die when scouting. Immune to Fog and Escort.

Flying Equestrian (Flute)
Hull: 3/3 (reinforced hull)
Cargo: 4/4/4 (2 contraband)
Masts: 3/3 (crow's nest)
Crew: 1/1
Cannons: 1/1 (chasers) (long guns)
Maneuverability: 2 (carved hull)

Admiral Robert Maynard - NPC (English)
Seamanship: 3; Scouting: B/3; Leadership: 3

HMS Pearl (Frigate)
Hull: 3
Cargo: 3
Masts: 3
Crew: 3
Cannons: 3
Maneuverability: 3

Jean Lafitte - NPC (Pirate)
Seamanship: 2; Scouting: 2; Leadership: 4
Bounty: 10 bits

Petit Milan (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3

Steven Louis Robertson - NPC (Pirate)
Seamanship: 2; Scouting: 1; Leadership: 4
Bounty: 20 bits

Hispaniola (Man-o-War)
Hull: 5
Cargo: 3
Masts: 5
Crew: 5
Cannons: 5
Maneuverability: 2

Laurens de Graaf - NPC (Pirate)
Seamanship: 3; Scouting: 1; Leadership: 3
Bounty: 5 bits

Tigre (Sloop)
Hull: 2
Cargo: 2
Masts: 2
Crew: 2
Cannons: 1
Maneuverability: 4

William Kidd - NPC (Pirate)
Seamanship: 2; Scouting: 4; Leadership: 2
Bounty: 10 bits

Quedagh Merchant (Brig)
Hull: 2
Cargo: 4
Masts: 2
Crew: 2
Cannons: 2
Maneuverability: 3

Available Ship Modifications
Basse-Terre: Nothing
Bridgetown: Extra cannon port
Caracas: Nothing
Cartagena: Nothing
Curaçao: Extended cargo hold
Havana: Nothing
Nassau: Unknown
Old Providence: Unknown
Petite Goave: Nothing
Port Royal: Carved hull
San Juan: Nothing
Santo Domingo: Extra hammocks
St. John: Unknown
St. Maarten: Nothing
Tortuga: Unknown
Trinidad: Unknown
Extra mods: 4

Available Missions
Mission 1: English Letter of Marque wrote:Earn: Special
Req: Influence check and at least 1 non-English bounty
Location: Bridgetown
You become a Privateer:
-English naval ships ignore you
-You are regarded as being of English nationality
-Merchant raid: Get a 3 bit bonus when defeating non-English ships
All other nations regard you as a pirate. If you get an English bounty you lose this card (mission fails). After defeating any ship you may discard this card to complete the mission.
Mission 2: Joined Forces wrote:Earn: Plunder a naval ship
Req: At least 1 bounty
Location: Tortuga
Claim this mission and succeed it by defeating a Naval ship. As the battle begins, you may move the pirate sloop to your sea zone, if it is in play. Begin the battle using the pirate sloop and its captain. If it is defeated, continue the battle using your own ship.
You get the glory point, all plunder, all bounties, and may claim the naval ship even if you won using the sloop.
Events
Famine: Food is in demand in all English ports (in addition to any other demand). Discarded when a captain earns a glory point for selling 3+ food in an English port.
At the end of the turn, place the pirate frigate in the sea zone of Basse-Terre. Seamanship: 2; Scouting: 3; Leadership: 2; Bounty: 15 bits

ToastGhost
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Rarity's Roughnecks
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Re: [M&M] Landlubbers need not apply

Post by ToastGhost (?) » Thu May 02, 2019 10:15 pm

##Sail to Havana
##Search for a spanish merchant


##Sail to Tortuga
##Enter Tortuga port
##Sell everything but the one thing I have duplicates of, buy some goods, claim the mission, go rumor hunting depending on how buying stuff goes
ImageImageImage

Void Chicken
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Stare Masters
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Thu May 02, 2019 11:26 pm

Rarity is too much of a goody-four-shoes to take that mission, but at least she can sell something, specifically some textiles, cocoa, and wood for 11 bits because I remembered her purser this time.

She picks up 3 goods and a contraband for 6 bits, tossing out some wood and cocoa. Tortuga also sells extra hammocks if any of you want them.

And maybe she gets a rumor?
S

Naturally.

sharkmafia
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Re: [M&M] Landlubbers need not apply

Post by sharkmafia (?) » Fri May 03, 2019 4:43 am

##Scout for merchant (non-dutch)
##Sail into port
##Sell goods
##Buy goods
##Buy 1 of each special ammunition
##Acquire a rumor
##Recruit, if necessary
Image

Void Chicken
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Sat May 04, 2019 2:12 am

Another victim?
1 4

Not today.
But he does unload some stolen jewelry for 10 bits.

Void Chicken
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Re: [M&M] Landlubbers need not apply

Post by Void Chicken (?) » Sat May 04, 2019 3:39 pm

Bokuro buys 2 contraband for 6 bits, along with some grapeshot, grappling hooks, and caltrops. Also a rumor.
S 3

But he does need to discard one.

In the meantime, unforunately kookwowse has to bow out of the game. So I would like someone to replace in for Rainbow Dash if possible. Anyone been following along that's interested?

Skipper
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Re: [M&M] Landlubbers need not apply

Post by Skipper (?) » Fri May 24, 2019 9:27 am

Hey guys, I know it seems weird I'm posting on the forums while I said I couldn't continue playing. I'm actually on board a ship right now, with a really unreliable internet connection that regularly breaks down for days at a time, and by design locks me out of apps like Discord.

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