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Re: [A:TC] Back to School

Posted: Tue Jan 28, 2020 10:19 pm
by Void Chicken
Round 4

Players
Chrysalis - Neutral (Bremen)
Influence: 16 (3 Merits)
0/2 Intelligence
1/4 Wisdom
18 Gold
7 Mana
Marked Voters: 1, 2, 7, 12
Office: 1/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 1/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 13 (1 Merit)
0/4 Intelligence
4/4 Wisdom
5 Gold
1 Mana
Marked Voters: 1, 2, 3, 4, 5, 7, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 1/1 Divinity, 1/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Bottled Rage - Consumable - Action: Wound a Mage and place one of yours in its slot.
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/3 Intelligence
3/3 Wisdom
9 Gold
5 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11
Office: 1/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Sorcery - A wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
1/4 Intelligence
2/3 Wisdom
12 Gold
1 Mana
Marked Voters: 1, 2, 4, 8, 12
Office: 1/1 Sorcery, 0/2 Natural, 0/2 Divinity
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Nozomi - Mysticism (Dexanth)
Influence: 14 (2 Merits)
1/3 Intelligence
1/4 Wisdom
7 Gold
0 Mana
Marked Voters: 1, 2, 3, 7, 11
Office: 1/2 Sorcery, 1/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - Action: Gain 1 Gold. Gain a Buy.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism - EXHAUSTED wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[ ]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Pla - Noz - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz - Shad][Sorc - Twi]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[Div - Cu]3: 1 IP per player with more

Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Cu - Shad][Sorc - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Neu - Chrys]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[Nat - Cu]1(m): 3 Buys
[ ]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Pla - Twi - Shad][Sorc - Noz]2: Draft Supporter/1 Mark
[Div - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Mys - Noz]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[Pla - Pin]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Mys - Pin]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Gilded Chalice - Treasure - 4 Gold - Action: Gain 2 IP.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.

Supporters
Lynssara Yuuno - Sorcery - Action: Swap 2 Gold for 1 IP, up to 4 times.
Kallistar Flarechild - Sorcery - Fast Action: Gain 1 IP.
Lesandra Machan - Mystic - Action: Swap 3 Gold for a Mystic Mage from the supply.
Andrus Dochartaigh - Divinity - Fast Action: Gain 2 Mana.
Jaimes Kalin - Nature - Action: Gain 2 Research. Use this research only on Nature Spells.

Spells
Lightning and You - Natural wrote: Bolt - 1 Mana - Action: Wound an opponent's Mage.
Lightning - 3 Mana - Action: Wound an opponent's Mage, then place a Mage of your own.
Chain Lightning - 5 Mana - Action: Wound an opponent's Mage, then place a Mage of your own. You may then cast another Spell.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Rites of Renewal - Divinity wrote: Chain of Healing - 1 Mana - Action: Return up to two of your Mages from the Infirmary to your Office.
Circle of Healing - 2 Mana - Fast Action: Return all of your Mages in the Infirmary to your Office.
Well of Healing - 3 Mana - Action: Return all Mages in the Infirmary to their Offices. Gain 2 IP if you returned at least one opponent's Mage to their Office.

Re: [A:TC] Back to School

Posted: Wed Jan 29, 2020 2:04 am
by Bremen
##Place Neutral Mage in Training Fields 3

Re: [A:TC] Back to School

Posted: Wed Jan 29, 2020 2:23 am
by sharkmafia
2 gold

Re: [A:TC] Back to School

Posted: Thu Jan 30, 2020 9:43 pm
by ToastGhost
##Bottled Rage, Divinity to zap Astronomy Tower 1

Dodge this. :smug:

Re: [A:TC] Back to School

Posted: Fri Jan 31, 2020 8:05 pm
by Dexanth
Don't need to, Take 1 mana!

Re: [A:TC] Back to School

Posted: Mon Feb 10, 2020 11:19 am
by sharkmafia
##cast flash of light to banish my mysticism in infirmary

##use 1 Mana to take control of council chamber 2 with sorcery mage

Re: [A:TC] Back to School

Posted: Mon Feb 10, 2020 1:25 pm
by Dexanth
Take 1 mana

Re: [A:TC] Back to School

Posted: Mon Feb 10, 2020 1:27 pm
by W.T. Fits
I INVOKE THE POWER OF THE ARCANE EYE! :twonk:

##Action: Gain a Mark on Voter 7. :-I

Re: [A:TC] Back to School

Posted: Mon Feb 10, 2020 1:37 pm
by Dexanth
Endless Coin Purse to buy myself that Yummy Chalice!

Re: [A:TC] Back to School

Posted: Mon Feb 10, 2020 1:50 pm
by Bremen
##Take Popularity

Re: [A:TC] Back to School

Posted: Tue Feb 11, 2020 2:27 pm
by ToastGhost
##Take Heal

Re: [A:TC] Back to School

Posted: Wed Feb 12, 2020 4:34 pm
by sharkmafia
##Place mysticism on student stores 2

Re: [A:TC] Back to School

Posted: Wed Feb 12, 2020 9:27 pm
by Void Chicken
Round 4

Players
Chrysalis - Neutral (Bremen)
Influence: 17 (3 Merits)
0/2 Intelligence
1/4 Wisdom
18 Gold
7 Mana
Marked Voters: 1, 2, 7, 12
Office: 1/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 0/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 13 (1 Merit)
0/4 Intelligence
4/4 Wisdom
5 Gold
1 Mana
Marked Voters: 1, 2, 3, 4, 5, 7, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 0/1 Divinity, 1/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/3 Intelligence
3/3 Wisdom
11 Gold
2 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Sorcery - A - EXHAUSTED wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
1/4 Intelligence
2/3 Wisdom
12 Gold
1 Mana
Marked Voters: 1, 2, 4, 7, 8, 12
Office: 1/1 Sorcery, 0/2 Natural, 0/2 Divinity
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - EXHAUSTED - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Nozomi - Mysticism (Dexanth)
Influence: 14 (2 Merits)
1/3 Intelligence
1/4 Wisdom
4 Gold
3 Mana
Marked Voters: 1, 2, 3, 7, 11
Office: 1/2 Sorcery, 1/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - EXHAUSTED - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - Action: Gain 2 IP.
Mysticism - B wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism - EXHAUSTED wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Neu - Chrys]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[ ]3: 3 Mana

Chapel A
[Pla - Noz - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz - Shad][Sorc - Twi]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[Div - Cu]3: 1 IP per player with more

Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Cu - Shad][Sorc - Pin]2: 6 Gold/3 Mana
[ ]3: 4 Gold/2 Mana

Adventuring A
[Neu - Chrys]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[Nat - Cu]1(m): 3 Buys
[Mys - Pin]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Pla - Twi - Shad][Sorc - Pin]2: Draft Supporter/1 Mark
[Div - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[Pla - Pin]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Nat - Cu]3: 1 Buy + 1 Research
[ ]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Mys - Noz; Sorc - Noz]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.

Supporters
Lynssara Yuuno - Sorcery - Action: Swap 2 Gold for 1 IP, up to 4 times.
Kallistar Flarechild - Sorcery - Fast Action: Gain 1 IP.
Lesandra Machan - Mystic - Action: Swap 3 Gold for a Mystic Mage from the supply.
Andrus Dochartaigh - Divinity - Fast Action: Gain 2 Mana.
Jaimes Kalin - Nature - Action: Gain 2 Research. Use this research only on Nature Spells.

Spells
Lightning and You - Natural wrote: Bolt - 1 Mana - Action: Wound an opponent's Mage.
Lightning - 3 Mana - Action: Wound an opponent's Mage, then place a Mage of your own.
Chain Lightning - 5 Mana - Action: Wound an opponent's Mage, then place a Mage of your own. You may then cast another Spell.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Rites of Renewal - Divinity wrote: Chain of Healing - 1 Mana - Action: Return up to two of your Mages from the Infirmary to your Office.
Circle of Healing - 2 Mana - Fast Action: Return all of your Mages in the Infirmary to your Office.
Well of Healing - 3 Mana - Action: Return all Mages in the Infirmary to their Offices. Gain 2 IP if you returned at least one opponent's Mage to their Office.

Re: [A:TC] Back to School

Posted: Thu Feb 13, 2020 3:04 am
by W.T. Fits
##Take Power.

Re: [A:TC] Back to School

Posted: Fri Feb 14, 2020 9:37 am
by Dexanth
Dark Pact, banish my sorcery mage, wound Council 2, Mysticism to Council 2

Re: [A:TC] Back to School

Posted: Fri Feb 14, 2020 2:41 pm
by Bremen
##Mystic to Library 4

Re: [A:TC] Back to School

Posted: Fri Feb 14, 2020 2:43 pm
by ToastGhost
##Neutral to Guilds 3

Re: [A:TC] Back to School

Posted: Sat Feb 15, 2020 1:13 am
by sharkmafia
##Take 1 mana

##Cast Pyre, wounding mysticism on Council 2

Re: [A:TC] Back to School

Posted: Sat Feb 15, 2020 12:06 pm
by W.T. Fits
##Sorcery to Courtyard 3

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 11:30 am
by Dexanth
1 mana from infirmary, Sorcery mage on council 2

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 11:32 am
by Bremen
##Take Initiative

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 11:34 am
by Void Chicken
Round 4

Players
Chrysalis - Neutral (Bremen)
Influence: 17 (3 Merits)
0/2 Intelligence
1/4 Wisdom
18 Gold
7 Mana
Marked Voters: 1, 2, 7, 12
Office: 0/1 Mysticism, 0/1 Natural, 0/1 Planar, 0/1 Divinity, 0/2 Neutral
Tanis Tirilives - Divinity - Action: Swap 1 Gold for 1 Mana, up to 5 times.
Mystic Amulet - Treasure - Reaction: After an opponent banishes or shadows one of your Mages, you may move your Mage to any open slot on the board.
Ancient Armor - Treasure - Reaction: After an opponent moves or wounds one of your Mages, you may move your Mage to any open slot on the board.
Spellblade - Treasure - Action: Wound a Mage, then place one of yours into its slot.
Neutral - A wrote:Living Image - 1 Mana - Action: Place a neutral Mage from the supply into an empty slot, claiming it as your own. Return it to the supply after the round.
Sorcerous Inspiration - Sorcery wrote: Luminosity - 1 Mana - Action: Gain a Mark.
Brilliance - 2 Mana - Action: Gain two Research
Radiance - 3 Mana - Action: Gain a Research, refresh an exhausted Spell, then gain a Mark.
The Grasping Darkness - Mysticism wrote: Repeating Hex - 2 Mana - Action: Swap this Spell for a (non-starter, non-legendary) level 1 Spell from another player and exhaust both Spells.
Telethany - 3 Mana - Action: Discard an opponent's (non-starter, non-legendary) level 1 Spell to the bottom of the Spell Deck.
Deathly Paling - 3 Mana - Action: Steal 1 unspent INT from a player with more INT than you OR steal 1 unspent WIS from a player with more WIS than you.
Twilight - Planar Studies (ToastGhost)
Influence: 13 (1 Merit)
0/4 Intelligence
4/4 Wisdom
5 Gold
1 Mana
Marked Voters: 1, 2, 3, 4, 5, 7, 9, 10
Office: 0/1 Sorcery, 0/1 Natural, 0/2 Planar, 0/1 Divinity, 0/1 Neutral
Invisibility Cloak - Treasure - Reaction: When one of your Mages would be wounded, banished, or moved, it shadows the original slot instead.
Malefic Torch - Consumable - Action: Spend 2 Mana to wound a Mage. Repeat this any number of times.
Planar Studies - A wrote:Paralocation - 1 Mana - Action: Shadow an opponent's Mage with one of your Mages.
Will of the Divines - Divinity wrote: Concentration - Free - Fast Action: The next time you cast a Spell this turn, do not exhaust it.
Silence - 1 Mana - Action: Until the start of your next turn, players may not cast Spells.
Revival - 3 Mana - Action: For the rest of this round, you may move your wounded Mages after the action that wounded them. Still gain Infirmary Bonuses.
Book of One Hundred Seas - Natural wrote: Wave - 1 Mana - Action: Banish an opponent's Mage
Tidal Wave - 2 Mana - Action: Banish an opponent's Mage and place a Mage from your Office in its place.
Tsunami - 4 Mana - Action: Banish all Mages in a room.
Tome of Protection - Divinity wrote: Spell Shield - 1 Mana - Action: Until your next turn, all of your Mages are immune to all Spells.
Wall - 2 Mana - Action: Until your next turn, all your Mages are immune to all negative effects (Spells, Vault Cards, and other Mages).
Absorb Mana - Free - Reaction: After one of your mages would be moved, wounded, or banished by a spell, gain Mana equal to the cost of that spell.
Memoirs of the Future-Past - Planar wrote: Future Power - Free - Action: Cast a Spell of a level that you have not yet researched from your learned spells (paying all mana costs).
Past Power - 3 Mana - Action: Cast a Spell at a level below its maximum level from your learned spells, without exhausting or paying mana for it.
Eternal Power - 7 Mana - Action: Cast any level of a Spell from your learned spells, without exhausting or paying mana for it.
Pinball Wizard - Sorcery (sharkmafia)
Influence: 14 (2 Merits)
2/3 Intelligence
3/3 Wisdom
11 Gold
0 Mana
Marked Voters: 1, 2, 4, 5, 6, 8, 11
Office: 0/2 Sorcery, 0/1 Mysticism, 0/1 Planar, 0/1 Divinity
Vellimoor Cantz - Sorcery - Action: Gain 2 Research. Use this research only on Sorcery Spells.
Mystic Lantern - Consumable - Fast Action: Look at the top 3 cards of the Supporter Deck. Gain one as a Secret Supporter and discard the others.
Bottled Memories - Consumable - Fast Action: Refresh an exhausted Spell.
Runestone - Consumable - 4 Gold - Fast Action: Gain 1 INT OR gain 1 WIS.
Mana Elixir - Consumable - Fast Action: The next Spell you play this turn costs no Mana.
Sorcery - A - EXHAUSTED wrote:Flash of Light - 1 Mana - Fast Action: Banish a Mage.
Everyday Paralocation - Planar wrote: Celerity - 1 Mana - Fast Action: Place a Mage.
Accelerate Time - 2 Mana - Fast Action: Cast another Spell.
Teleport - 3 Mana - Action: Move up to 2 of your Mages to any open slots (you may move them out of the Infirmary).
Caval's Deadliest Magicks - Sorcery - EXHAUSTED wrote: Pyre - 2 Mana - Action: Wound up to two Mages in the same room.
Flamespout - 4 Mana - Action: Wound a Mage, then lock the room it previously occupied.
Volcano - 4 Mana - Fast Action: Banish one Mage belonging to each opponent.
Cu Chulainn- Natural (W.T Fits)
Influence: 10 (1 Merit)
1/4 Intelligence
2/3 Wisdom
12 Gold
1 Mana (Power: -1 Spell costs)
Marked Voters: 1, 2, 4, 7, 8, 12
Office: 0/1 Sorcery, 0/2 Natural, 0/2 Divinity
Healing Drops - Consumable - Action: Move a Mage from the Infirmary to an open slot of your choice.
The Arcane Eye - Treasure - EXHAUSTED - Action: Gain a Mark.
Natural Magick - A wrote:Strength of Earth - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room, then replace it with one of your own.
Taming of the Storm - Natural wrote: Zephyr - 1 Mana - Action: Move an opponent's Mage to another open slot in the same room.
Tornado - 2 Mana - Action: Rearrange all Mages in a room.
Hurricane - 3 Mana - Action: Wound a Mage, then rearrange the rest of the Mages in that room.
The Pursuit of Power - Sorcery wrote: Warmth - Free - Action: Gain 2 Mana.
Power - Free - Action: Gain 1 Mana and refresh a Spell.
Intensity - 1 Mana - Action: Refresh a Spell then gain a Research.
The Light that Leads - Sorcery wrote: Illuminate - 2 Mana - Fast Action: Gain a Mark.
Flare - 2 Mana - Fast Action: Take a normal action.
Dazzle - 3 Mana - Fast Action: Take two normal actions.
Nozomi - Mysticism (Dexanth)
Influence: 14 (2 Merits)
1/3 Intelligence
1/4 Wisdom
4 Gold
4 Mana
Marked Voters: 1, 2, 3, 7, 11
Office: 1/2 Sorcery, 0/2 Mysticism, 0/1 Planar, 0/1 Divinity
Mana Crystal - Treasure - EXHAUSTED - Action: Gain 2 Mana.
Endless Coin Purse - Treasure - EXHAUSTED - Action: Gain 1 Gold. Gain a Buy.
Gilded Chalice - Treasure - Action: Gain 2 IP.
Mysticism - B - EXHAUSTED wrote:Dark Pact - 1 Mana - Action: Banish one of your own Mages and wound another Mage.
The Darkness Within - Mysticism - EXHAUSTED wrote: Malaise - 1 Mana - Action: Until your next turn, Mages cannot be placed.
Haunt - 2 Mana - Reaction: When one of your Mages is wounded, moved, or banished, it instead shadows the slot it previously occupied.
Possession - 4 Mana - Action: Swap the owners of two Mages on the board.
Thirteen Greater Mysteries - Mysticism - EXHAUSTED wrote: Mana Drain - Free - Action: Steal 1 mana from a single opponent.
Tap the Well - Free - Action: Cast a Level 1 Spell from the Spell Tableau, paying all costs.
Energy Drain - 4 Mana - Action: During this round, opponents must pay you 1 extra mana in order to cast a Spell.
Supply: 0 Sorcery, 2 Mysticism, 2 Natural, 1 Planar, 0 Divinity, 1 Neutral

Rooms:
Training Fields A
[ ]1(m): 1 INT + 1 WIS
[ ]2: 1 INT
[Neu - Chrys]3: 1 WIS

Courtyard A
[Nat - Chrys]1(m): Mana = WIS +2
[ ]2: Mana = WIS
[Sorc - Cu]3: 3 Mana

Chapel A
[Pla - Noz - Shad][Div - Pin]1(m): 1 INT + 1 WIS + 1 Mark
[Div - Noz - Shad][Sorc - Twi]2: 2 IP + 1 Mark
[ ]3: 2 Gold/2 Mana + 1 Mark

Catacombs A
[Pla - Chrys - Shad][Nat - Twi]1(m): Secret Supporter + 1 Mark
[ ]2: 2 IP
[Div - Cu]3: 1 IP per player with more

Guilds A
[ ]1(m): 8 Gold/4 Mana
[Div - Cu - Shad][Sorc - Pin]2: 6 Gold/3 Mana
[Neu - Twi]3: 4 Gold/2 Mana

Adventuring A
[Neu - Chrys]1(m): Secret Supporter + 3 Gold
[ ]2: Vault Card/2 IP/1 INT
[ ]3: Spell Card/2 IP/1 WIS

Vault A
Reveal 3 on resolution
[ ]1(m): 1st Pick 1 IP
[ ]2: 2nd Pick 1 IP
[ ]3: 3rd Pick 1 IP

Student Stores A
[Nat - Cu]1(m): 3 Buys
[Mys - Pin]2: 2 Buys
[ ]3: 1 Buy
May spend Buy + 4 Gold for 1 INT/1 WIS/1 Research

Council Chamber A
(Limit 1 per player)
[ ]1(m): Draft Supporter/1 Mark
[Pla - Twi - Shad][Sorc - Noz]2: Draft Supporter/1 Mark
[Div - Chrys]3: Draft Supporter/1 Mark
[ ]4: Draft Supporter/1 Mark
[ ]5: Draft Supporter/1 Mark

Astronomy Tower A
Claim reward after moving space(s)
[Div - Twi]1(m): Move space free, then 1 Gold per space
[ ]2: 2 Gold per space
[ ]3: 4 Gold per space
1 WIS + 2 Mana/2 Research/8 Gold/1 INT + 1 Research/4 Mana/2 Marks

Library A
[ ]1(m): 1 WIS + 1 Vault
[Pla - Pin]2(m): 1 INT + 1 Research
[Pla - Twi - Shad][Nat - Cu]3: 1 Buy + 1 Research
[Mys - Chrys]4: 1 INT/1 WIS/1 Research

Infirmary A
Wounded goes here. No direct placement.
Immediate: 2 Gold/1 Mana/1 IP
[Mys - Noz; Sorc - Pin; Mys - Noz]

Bell Tower
Initiative (1st player)
Popularity (1 IP)
Resourcefulness (2 Gold/1 Mana)
Strength (Heal)
Power (-1 Spell Costs)

Tableau
Vault
Force Gloves - Consumable - 5 Gold - Action: Spend 2 Mana to banish a Mage. Do this any number of times.
Liquid Lightning - Consumable - 1 Gold - Fast Action: Place a Mage.

Supporters
Lynssara Yuuno - Sorcery - Action: Swap 2 Gold for 1 IP, up to 4 times.
Kallistar Flarechild - Sorcery - Fast Action: Gain 1 IP.
Lesandra Machan - Mystic - Action: Swap 3 Gold for a Mystic Mage from the supply.
Andrus Dochartaigh - Divinity - Fast Action: Gain 2 Mana.
Jaimes Kalin - Nature - Action: Gain 2 Research. Use this research only on Nature Spells.

Spells
Lightning and You - Natural wrote: Bolt - 1 Mana - Action: Wound an opponent's Mage.
Lightning - 3 Mana - Action: Wound an opponent's Mage, then place a Mage of your own.
Chain Lightning - 5 Mana - Action: Wound an opponent's Mage, then place a Mage of your own. You may then cast another Spell.
Wrath of Heaven - Divinity wrote: Justice - 1 Mana - Reaction: When one of your Mages is shadowed or moved by an opponent, wound any placed Mage belonging to that opponent.
Recompense - 1 Mana - Reaction: When one of your Mages is banished, banish a Mage belonging to the player who banished it.
Retribution - 3 Mana - Reaction: After one of your Mages is wounded, choose and wound two Mages owned by the player who wounded yours.
Rites of Renewal - Divinity wrote: Chain of Healing - 1 Mana - Action: Return up to two of your Mages from the Infirmary to your Office.
Circle of Healing - 2 Mana - Fast Action: Return all of your Mages in the Infirmary to your Office.
Well of Healing - 3 Mana - Action: Return all Mages in the Infirmary to their Offices. Gain 2 IP if you returned at least one opponent's Mage to their Office.

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 12:05 pm
by Void Chicken
Chrysalis gains a WIS from the training fields.

She follows that up with 7 Mana out of the Courtyard, with Cu sponging up 3.

In the Chapel, Pinball gets an INT and a WIS, Twilight gets 2 IP and a Mark, and Nozomi gets an INT, a WIS, 2 IP, and 2 Marks. So lemme know who y'all are marking.

In the Catacombs, Chrysalis and Twilight both get a Secret Supporter and a Mark. Cu gets 4 IP.

At the guilds, Pinball, Cu, and Twilight all need to decide whether they're getting Gold or Mana.

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 12:10 pm
by Bremen
##Mark 11

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 12:37 pm
by W.T. Fits
##Take the gold.

Re: [A:TC] Back to School

Posted: Sun Feb 16, 2020 3:36 pm
by ToastGhost
##Gold, Mark 11 and 12

Re: [A:TC] Back to School

Posted: Wed Feb 19, 2020 12:09 am
by Dexanth
Mark 6 and 8

Re: [A:TC] Back to School

Posted: Mon Feb 24, 2020 6:43 pm
by sharkmafia
##Mana

##Mark 12

Re: [A:TC] Back to School

Posted: Tue Feb 25, 2020 12:38 am
by Void Chicken
Chrysalis gets herself a Secret Supporter and 3 gold, not bad.

But now it's shopping time! Cu gets three buys then Pinball gets two. Goodness knows you have enough gold for whatever you want.

Re: [A:TC] Back to School

Posted: Tue Feb 25, 2020 11:23 pm
by W.T. Fits
##spend 1 Buy and 1 Gold on Liquid Lightning.
##spend 1 Buy and 4 Gold to Research Wrath of Heaven
##wait to see what replaces Wrath of Heaven

Re: [A:TC] Back to School

Posted: Tue Feb 25, 2020 11:29 pm
by Void Chicken
The Spell Tableau gains a few
Tenets of Dominance - Mysticism wrote: Mesmerize - 1 Mana - Action: Until your next turn, all Mages (except those immune to Spells) lose their powers.
Mystic Link - 2 Mana - Action: Cast another Spell. Then, place any Mage you control.
Shadow Puppet - 4 Mana - Action: Gain a Secret Supporter

Re: [A:TC] Back to School

Posted: Tue Feb 25, 2020 11:31 pm
by W.T. Fits
##spend 1 Buy + 4 Gold to get +1 Int

Re: [A:TC] Back to School

Posted: Sat Feb 29, 2020 5:13 am
by sharkmafia
##buy force gloves

I won't use the other buy

Re: [A:TC] Back to School

Posted: Sat Feb 29, 2020 9:24 am
by Void Chicken
Awesome. On to the Council Chamber.
Nozomi, Twilight, and Chrysalis, please either Mark a Voter or draft a Supporter.

Re: [A:TC] Back to School

Posted: Tue Mar 03, 2020 12:17 am
by Dexanth
Hello Mr James Kalin Sir yes good

Re: [A:TC] Back to School

Posted: Tue Mar 03, 2020 12:51 am
by ToastGhost
##Andrus Dochartaigh please

Re: [A:TC] Back to School

Posted: Tue Mar 03, 2020 8:18 pm
by Bremen
##Take Kallistar Flarechild

Re: [A:TC] Back to School

Posted: Tue Mar 03, 2020 9:12 pm
by ToastGhost
##Pay 1 gold, mark my last two voters

Secrets, reveal unto me! :excite:

Re: [A:TC] Back to School

Posted: Tue Mar 03, 2020 9:16 pm
by Void Chicken
Finally, we get to raid the Library. Pinball gets an INT and a Research, Cu and Twilight get a Research (because there's nothing left to buy), and after that Chrysalis gets an INT, WIS, or Research.

Re: [A:TC] Back to School

Posted: Thu Mar 05, 2020 10:37 pm
by sharkmafia
##Research everyday paralocation