Roman Republic - MetalSonic
Available Forces: 10 Auxilia, 1 Allied Tribe, 0 Forts
Allied Tribes: 5
Subdued + Dispersed + Roman Allies: 7/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Siege machines: Besiege cancels Citadel’s halving of Losses. Battle rolls remove Forts on 1-2 not 1-3.
Arverni Confederation - sharkmafia
Available Forces: 0 Warbands, 4 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 7/9
Roman-style discipline: In any Battles with their Leader, Arverni pick 2 Arverni Warbands—they take & inflict Losses as if Legions.
Nitiobrigan horse: Your Rally in Pictones and Arverni Regions places 2 extra Warbands each.
Aedui Confederation - NPC
Available Forces: 4 Warbands, 1 Allied Tribe, 0 Citadels
Allied Tribes + Citadels: 7
Other faction with most allies has: 7 (Arverni/Belgae)
Goods arteries: Aedui Allies and Citadels in Supply Lines always yield +2 Resources each in Trade.
Belgic Tribes - ToastGhost
Available Forces: 0 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 13/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Cold war: After each Harvest, you may do any 2 Commands and/or Special Abilities (paying costs).
Conspirator: Belgic Rally costs 0 and treats any Region with Belgic pieces as Belgic Controlled.
Germanic Tribes - NPC
Available Forces: 10 Warbands, 4 Allied Tribes
Allied Tribes: 2
Eligible Factions: Rome, Arverni
23 Cards Remaining
Next EventRoman Wine
Ae Ro Be Ar
Luxury good: Remove either up to any 4 Allied Tribes (not Citadels) under Roman Control or up to 2 adjacent to Roman Control.
Romanizing tribes lose taste for war: Remove 1-3 Roman or Aedui Allies (not Citadels) total from Roman-Aedui Supply Lines.
Tip: "Roman-Aedui Supply Lines" being what they would be if both agreed.
https://www.dropbox.com/s/2t2c5izdigyhs ... 8.jpg?dl=0Titus Labienus
Ro Ae Be Ar
Able lieutenant: Roman Special Abilities may select Regions regardless of where the Roman leader is located.
Opponents suborn Caesar’s 2nd: Build and Scout Reveal are maximum 1 Region.
Tip: The Scout movement would still be any number of Regions.