[COIN:FS] Celestia Suborned my Cake
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
[COIN:FS] Celestia Suborned my Cake
https://evil-dec0y.deviantart.com/art/V ... -563727443
By popular demand, we are playing this again!
COIN is an asymmetric strategy game with open information. Every faction has some small (and not-so-small) differences in how they play. Not only will you have to know what you can do, you'll have to keep in mind what can be done to you.
The Rules: http://www.gmtgames.com/fallingsky/Fall ... -Final.pdf
Playbook/Tutorial/Strategy Tips: http://www.gmtgames.com/fallingsky/Fall ... _Final.pdf
COIN is a game for four players, one playing each faction, which are:
Roman Republic: Hail Caesar! He has decided to go on a little Gallic campaign, taking several of his legions with him. Rome plays the most differently from the Gallic factions. While the Roman legions are a powerhouse on the battlefield, the Senate is not as enthused about this whole thing as Caesar is, and they must be kept happy or they might decide to stop giving him those nice soldiers.
Arverni Confederation: Led by the ambitious Vercingetorix, the Arverni cannot abide Rome coming in and bossing the place around. He must unite the Celts to drive Rome away! The Arverni can amass greater numbers than any of the other Gallic factions, and move them at a speed matched only by Rome. Finally, he can bring devastation to any region Caesar has his greedy eyes on.
Aedui Confederation: The closest thing Rome has to an ally in the region. Or at least a problem they don't want to have on top of the Arverni. And heck, the Aedui's goals aren't that far away from Rome's. Working together can be profitable for both factions. On one hand, they are militarily the weakest, and have no leader piece. On the other, they are the one player faction that can't lose theirs.
Belgic Tribes: What's that? A big war? Heck yeah Ambiorix wants in on this! Let's make with some murder! Oh and I guess you can help out the Arverni while you're at it. Don't want Rome subduing everything and making things boring. With Ambiorix leading the charge, your Warbands are twice the soldiers that any other Gauls are, and can even go toe-to-toe with Rome's Legions.
Germanic Tribes: The Germans are NPC-only. They were led by Ariovistus. Then he died. Like any good NPC, they tend to interfere with everyone's well-laid plans. And also like a good NPC, they can sometimes be pointed at people you don't like.
Sharkmafia, Toastghost, and MetalSonic are playing, and the rest of you can read along.
We will need to pick a scenario for this game, though.
The Great Revolt: 45 events with 3 Winters. The exact same setup as last game, except if the Belgae are controlled by a player, they will have Ambiorix instead of his Successor.
Reconquest of Gaul: 60 events with 4 Winters.
Pax Gallica?: 70 events with 5 Winters.
And you can still pretend to be a talking horse general.
If someone in the audience wants to jump in, please say so! There's room for one more. If you catch this game part way in, that's fine, you can replace the NPC.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##Reconquest of Gual, Belgic Tribes, still a talking horse.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
The Map
https://www.dropbox.com/s/y1d1k07j5lfrw ... p.jpg?dl=0
Roman Republic
Arverni Confederation
Aedui Confederation
Belgic Tribes
Germanic Tribes
Winter Card (6.0)
Victory (7.0)
Romans: Subdued plus Dispersed plus Roman Allied Tribes exceeds 15.
Arverni: Off-map Legions exceed 6 and Arverni Allied Tribes and Citadels exceeds 8.
Aedui: Aedui Allied Tribes and Citadels exceeds each other Faction's (Gallic, Roman, Germanic).
Belgae: Belgic Control (not Dispersed or Suebi) plus Belgic Allied Tribes and Citadels exceeds 15.
Upon final Winter: Closest to goal wins (7.3).
Sequence of play
Reminders
A Supply Line (for Roman Recruit and Build, Aedui Trade, and Roman Quarters Phase in Winter) is when there is a line of provinces connected to Cisalpina, Controlled either by yourself, nobody, or a Faction that agrees.
If you want an agreement at the start of an action and do not get it, you may do something else. Agreements are binding for the duration of the action (or Quarters Phase).
While executing an Event or Command, you may remove any of your pieces from the map, or downgrade a Citadel to an Allied Tribe. (Rome's removed Legions go to the Legions track.)
Any effect that would Hide a Scouted Warband removes Scouted, but keeps it Revealed.
You may March without moving your pieces to Hide them.
Hidden Auxilia or Warbands help guard against Ambush and may cause Losses for Roman or Vercingetorix Marching, as well as hamper Roman Seize.
A Devastated region cannot be Recruited/Rallied in, doubles Command costs, stops March, Roman Seizure, and some Raiding, and hinders Quartering during Winter.
An Ally cannot be placed on a Dispersed Tribe.
Resources may be traded to another player during the execution of either's Command, Special Ability, or Event, to a limit of 4 per execution. They may also be transferred (in any amount) during the Quarters and Harvest phases of Winter.
A Special Ability can be performed before, at one time during, or after a Command. (E.g. Averni Marching with Vercingetorix can March one space, Devastate several spaces including his own, then March to the second space.)
https://www.dropbox.com/s/y1d1k07j5lfrw ... p.jpg?dl=0
Roman Republic
Arverni Confederation
Aedui Confederation
Belgic Tribes
Germanic Tribes
Winter Card (6.0)
Victory (7.0)
Romans: Subdued plus Dispersed plus Roman Allied Tribes exceeds 15.
Arverni: Off-map Legions exceed 6 and Arverni Allied Tribes and Citadels exceeds 8.
Aedui: Aedui Allied Tribes and Citadels exceeds each other Faction's (Gallic, Roman, Germanic).
Belgae: Belgic Control (not Dispersed or Suebi) plus Belgic Allied Tribes and Citadels exceeds 15.
Upon final Winter: Closest to goal wins (7.3).
Sequence of play
Reminders
A Supply Line (for Roman Recruit and Build, Aedui Trade, and Roman Quarters Phase in Winter) is when there is a line of provinces connected to Cisalpina, Controlled either by yourself, nobody, or a Faction that agrees.
If you want an agreement at the start of an action and do not get it, you may do something else. Agreements are binding for the duration of the action (or Quarters Phase).
While executing an Event or Command, you may remove any of your pieces from the map, or downgrade a Citadel to an Allied Tribe. (Rome's removed Legions go to the Legions track.)
Any effect that would Hide a Scouted Warband removes Scouted, but keeps it Revealed.
You may March without moving your pieces to Hide them.
Hidden Auxilia or Warbands help guard against Ambush and may cause Losses for Roman or Vercingetorix Marching, as well as hamper Roman Seize.
A Devastated region cannot be Recruited/Rallied in, doubles Command costs, stops March, Roman Seizure, and some Raiding, and hinders Quartering during Winter.
An Ally cannot be placed on a Dispersed Tribe.
Resources may be traded to another player during the execution of either's Command, Special Ability, or Event, to a limit of 4 per execution. They may also be transferred (in any amount) during the Quarters and Harvest phases of Winter.
A Special Ability can be performed before, at one time during, or after a Command. (E.g. Averni Marching with Vercingetorix can March one space, Devastate several spaces including his own, then March to the second space.)
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [COIN:FS] Celestia Suborned my Cake
##Reconquest of Gaul, Arverni Confederation, V-guy
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
##reconquest of Gaul, Rome reporting in, uhh?
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Roman Republic - MetalSonic
20/45 Resources
Available Forces: 8 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Arverni Confederation - sharkmafia
10/45 Resources
Available Forces: 22 Warbands, 7 Allied Tribes, 3 Citadels
Off-map Legions: 4/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
15/45 Resources
Available Forces: 11 Warbands, 4 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 3
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
10/45 Resources
Available Forces: 10 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16
Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Rome, Belgae, Arverni, Aedui
62 Cards Remaining
Current Event
This game's deck setup: 16 events, one of the final 6 is Winter. Repeated three more times. The "Cards Remaining" counter doesn't include the current or next event.
So the first Winter will appear somewhere between 53 and 48, the second between 37 and 32, the third between 21 and 16, and the final between 5 and 0. You might want to write that down.
20/45 Resources
Available Forces: 8 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Arverni Confederation - sharkmafia
10/45 Resources
Available Forces: 22 Warbands, 7 Allied Tribes, 3 Citadels
Off-map Legions: 4/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
15/45 Resources
Available Forces: 11 Warbands, 4 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 3
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
10/45 Resources
Available Forces: 10 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16
Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Rome, Belgae, Arverni, Aedui
62 Cards Remaining
Current Event
Next EventBalearic Slingers
Ro Be Ar Ae
CAPABILITY
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
OR
Reliance on foreign contingents: Recruit only where Supply Line, paying 2 Resources per Region.
Tip: Any Ambush counts as a Battle command. The Loss can be inflicted even if the Battle is between two other Factions.
https://www.dropbox.com/s/39ahrb9j9tatb ... 1.jpg?dl=0Aduatuca
Be Ro Ae Ar
P. Sextius Baculus—Heroic Roman defense: Remove 9 Belgic and/or Germanic Warbands from a Region with a Fort.
OR
Sugambri strike unprepared fort: March Germans to 1 Region with a Fort. They Ambush Romans there, 1 Loss per 2 Warbands.
Tip: The March is from adjacent Region(s). The Ambush is possible despite any Hidden pieces. The Fort does not halve losses.
This game's deck setup: 16 events, one of the final 6 is Winter. Repeated three more times. The "Cards Remaining" counter doesn't include the current or next event.
So the first Winter will appear somewhere between 53 and 48, the second between 37 and 32, the third between 21 and 16, and the final between 5 and 0. You might want to write that down.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
There was some confusion over the nitty gritty of battle, so let me lay out how it works.
Losses
When someone inflicts Losses, here is how:
Each Warband and Auxilia inflicts half a Loss.
Each Legion and Leader inflicts a whole Loss.
If Caesar is in the Region and he belongs to the Attacker (i.e. the Faction that initiated the Battle), then his Legions inflicts 2 Losses each instead.
If Ambiorix is in the Region and he's the Attacker, then his Warbands inflict a whole Loss instead.
If the Defender (i.e. the Faction that the Attacker chose to Battle) has a Fort, a Citadel, or is Retreating, the number is cut in half.
The grand total is rounded down.
When someone takes Losses, here's what they do:
One at a time, the Loss-taker decides which piece to take each Loss, with a restriction:
If the Loss-taker is the Defender and they are Retreating, then Allied Tribes, Forts, and Citadels must be chosen first.
Otherwise, Allied Tribes, Forts, and Citadels must be chosen last.
If a Warband, Auxilia, or Ally is chosen, the piece dies.
If a Leader, Legion, Fort, or Citadel is chosen, the piece has a 50% chance of death. If it survives, it still counts as taking the Loss. You may assign multiple Losses to the same piece for as long as its luck holds out.
The Battle
The Attacker first chooses a Faction to Defend.
The Defender gets to choose whether they will Retreat or not (provided they have mobile pieces). They may Retreat to a Region Controlled by themselves or a Faction that agrees to take them (but not No Control).
If they Retreat
The Attacker inflicts Losses on the Defender (but only half, remember).
If the Attacker is Rome and the Defender is a Gaul (i.e. Arverni, Aedui, or Belgae), the Defender may keep any Hidden Warbands and/or their Leader in the Region.
Otherwise (or if the Defender decides not to), the Retreating pieces move to one adjacent Region and the Battle ends.
If there are no legal spaces to Retreat to, the pieces are killed instead.
If they don't Retreat
The Attacker inflicts Losses on the Defender (halved if the Defender has a Citadel or Fort).
Any surviving Defenders Counterattack, inflicting Losses on the Attacker (but no Leader doubling or Citadel/Fort halving).
All surviving Auxilia and Warbands flip to Revealed and the Battle ends.
Ambush
If the Attacker is German or used Ambush, a few things change:
The Defender cannot Retreat.
Leaders, Legions, Forts, and Citadels do not roll to survive.
No Counterattack happens.
However, if Caesar was with the Defenders, he has a 50% chance (33% vs the Belgae) of canceling out those last two parts (so everything except the 'no Retreat' line).
The short version: It takes 2 Warbands/Auxilia, 1 Legion, or the Leader to kill each piece. Double if they have a Fort/Citadel or you think they're going to Retreat. Caesar doubles the power of Legions and Ambiorix doubles the power of Warbands, but only if they start the fight. Bring extra if you want to try to take down a Leader, Legion, Fort or Citadel. Ambush is good and you should use it whenever you can.
Losses
When someone inflicts Losses, here is how:
Each Warband and Auxilia inflicts half a Loss.
Each Legion and Leader inflicts a whole Loss.
If Caesar is in the Region and he belongs to the Attacker (i.e. the Faction that initiated the Battle), then his Legions inflicts 2 Losses each instead.
If Ambiorix is in the Region and he's the Attacker, then his Warbands inflict a whole Loss instead.
If the Defender (i.e. the Faction that the Attacker chose to Battle) has a Fort, a Citadel, or is Retreating, the number is cut in half.
The grand total is rounded down.
When someone takes Losses, here's what they do:
One at a time, the Loss-taker decides which piece to take each Loss, with a restriction:
If the Loss-taker is the Defender and they are Retreating, then Allied Tribes, Forts, and Citadels must be chosen first.
Otherwise, Allied Tribes, Forts, and Citadels must be chosen last.
If a Warband, Auxilia, or Ally is chosen, the piece dies.
If a Leader, Legion, Fort, or Citadel is chosen, the piece has a 50% chance of death. If it survives, it still counts as taking the Loss. You may assign multiple Losses to the same piece for as long as its luck holds out.
The Battle
The Attacker first chooses a Faction to Defend.
The Defender gets to choose whether they will Retreat or not (provided they have mobile pieces). They may Retreat to a Region Controlled by themselves or a Faction that agrees to take them (but not No Control).
If they Retreat
The Attacker inflicts Losses on the Defender (but only half, remember).
If the Attacker is Rome and the Defender is a Gaul (i.e. Arverni, Aedui, or Belgae), the Defender may keep any Hidden Warbands and/or their Leader in the Region.
Otherwise (or if the Defender decides not to), the Retreating pieces move to one adjacent Region and the Battle ends.
If there are no legal spaces to Retreat to, the pieces are killed instead.
If they don't Retreat
The Attacker inflicts Losses on the Defender (halved if the Defender has a Citadel or Fort).
Any surviving Defenders Counterattack, inflicting Losses on the Attacker (but no Leader doubling or Citadel/Fort halving).
All surviving Auxilia and Warbands flip to Revealed and the Battle ends.
Ambush
If the Attacker is German or used Ambush, a few things change:
The Defender cannot Retreat.
Leaders, Legions, Forts, and Citadels do not roll to survive.
No Counterattack happens.
However, if Caesar was with the Defenders, he has a 50% chance (33% vs the Belgae) of canceling out those last two parts (so everything except the 'no Retreat' line).
The short version: It takes 2 Warbands/Auxilia, 1 Legion, or the Leader to kill each piece. Double if they have a Fort/Citadel or you think they're going to Retreat. Caesar doubles the power of Legions and Ambiorix doubles the power of Warbands, but only if they start the fight. Bring extra if you want to try to take down a Leader, Legion, Fort or Citadel. Ambush is good and you should use it whenever you can.
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
I want that Capability Event
take sharp skrimishers event
take sharp skrimishers event
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##BATTLE EVERYWHERE
##AMBUSH EVERYWHERE
##...except for Treveri, forgot there was a fort there
##AMBUSH EVERYWHERE
##...except for Treveri, forgot there was a fort there
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
In Nervii, the sharp skirmishers take out a Warband, then Ambiorix and the remaining three kill both Auxilia (because the Fort halved Losses).
In Morini, the attack kills both the Auxilia and the Legion.
In Remi, the attack kills the Auxilia, but Belgae doesn't have the firepower to take out the Allied Tribe.
I'm just going to go on the assumption Rome wants me to prioritize Auxilia->Legions->Leader when it comes to Losses. If you have something else in mind, lemme know. Ditto Warbands before Leader for the Gauls.
Roman Republic - MetalSonic
20/45 Resources
Available Forces: 12 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
10/45 Resources
Available Forces: 22 Warbands, 7 Allied Tribes, 3 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
15/45 Resources
Available Forces: 11 Warbands, 4 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 3
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16
Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Arverni
61 Cards Remaining
Current Event
https://www.dropbox.com/s/sa5t2e3msu5nl ... 2.jpg?dl=0
In Morini, the attack kills both the Auxilia and the Legion.
In Remi, the attack kills the Auxilia, but Belgae doesn't have the firepower to take out the Allied Tribe.
I'm just going to go on the assumption Rome wants me to prioritize Auxilia->Legions->Leader when it comes to Losses. If you have something else in mind, lemme know. Ditto Warbands before Leader for the Gauls.
Roman Republic - MetalSonic
20/45 Resources
Available Forces: 12 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
10/45 Resources
Available Forces: 22 Warbands, 7 Allied Tribes, 3 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
15/45 Resources
Available Forces: 11 Warbands, 4 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 3
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16
Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Arverni
61 Cards Remaining
Current Event
Next EventAduatuca
Be Ro Ae Ar
P. Sextius Baculus—Heroic Roman defense: Remove 9 Belgic and/or Germanic Warbands from a Region with a Fort.
OR
Sugambri strike unprepared fort: March Germans to 1 Region with a Fort. They Ambush Romans there, 1 Loss per 2 Warbands.
Tip: The March is from adjacent Region(s). The Ambush is possible despite any Hidden pieces. The Fort does not halve losses.
The Aedui ##Rally to upgrade Avaricum to a Citadel, and placing a Warband in Mandubii and Aedui. They then ##Suborn in Mandubii to place an Allied Tribe and two more Warbands.German Allegiances
Be Ar Ae Ro
Intervention: March Germans from up to 2 Regions, then Ambush with all Germans able.
OR
Fealty: Where you have Control, remove or replace 5 Germanic Warbands and 1 German Ally with your own (Auxilia for Warbands).
Tip: You control how the Germans March. The Ambush would require that the Germans have more hidden pieces as usual.
https://www.dropbox.com/s/sa5t2e3msu5nl ... 2.jpg?dl=0
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [COIN:FS] Celestia Suborned my Cake
##Rally in Gergovia, placing a citadel and 3 warbands
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Roman Republic - MetalSonic
20/45 Resources
Available Forces: 12 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 13/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
8/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16
Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Belgae, Rome
60 Cards Remaining
Current Event
20/45 Resources
Available Forces: 12 Auxilia, 5 Allied Tribes, 3 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 13/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
8/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 15/16
Germanic Tribes - NPC
Available Forces: 6 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Belgae, Rome
60 Cards Remaining
Current Event
Next EventGerman Allegiances
Be Ar Ae Ro
Intervention: March Germans from up to 2 Regions, then Ambush with all Germans able.
OR
Fealty: Where you have Control, remove or replace 5 Germanic Warbands and 1 German Ally with your own (Auxilia for Warbands).
Tip: You control how the Germans March. The Ambush would require that the Germans have more hidden pieces as usual.
Impetuosity
Be Ae Ar Ro
Rising to the bait: Free March into 1 Region from any adjacent. Either Arverni or Belgae in that Region free Battle against you.
OR
Charging in: Free March 1 group of your Hidden Warbands (no Leader). That group then may free Battle (alone).
Tip: In the first choice, the March may come from several Regions. Revealed pieces that do not move from there may flip to Hidden. In the second choice, the Warbands do not need to move to count as having Marched. In both cases, the Battle would not include an Ambush.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##Intervention!
##8 Germans march from Sugambri and Ubii into Treveri and ambush!
##8 Germans march from Sugambri and Ubii into Treveri and ambush!
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
The ambush kills two Auxilia, but the Legion and Fort remain.
e: The skirmishers would have killed one of the eight Germans, so the last seven can only kill one Auxilia.
e: The skirmishers would have killed one of the eight Germans, so the last seven can only kill one Auxilia.
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
Okay, here's what I do:
##March
Caesar goes with 3 legions and 4 Auxilia through Sequani towards Treveri
He leaves two auxilia in sequani, rest goes to Treveri.
The two legions from nervii go to Remi.
Then:
##build
A fort in Sequani and A fort in Remi.
##March
Caesar goes with 3 legions and 4 Auxilia through Sequani towards Treveri
He leaves two auxilia in sequani, rest goes to Treveri.
The two legions from nervii go to Remi.
Then:
##build
A fort in Sequani and A fort in Remi.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Roman Republic - MetalSonic
12/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 13/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
8/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Arverni
60 Cards Remaining
Current Event
Rome accepts, so the Aedui become 8 Resources richer.
https://www.dropbox.com/s/5n515esd2qacr ... 3.jpg?dl=0
12/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 13/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
9/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
8/45 Resources
Available Forces: 7 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Arverni
60 Cards Remaining
Current Event
Next EventImpetuosity
Be Ae Ar Ro
Rising to the bait: Free March into 1 Region from any adjacent. Either Arverni or Belgae in that Region free Battle against you.
OR
Charging in: Free March 1 group of your Hidden Warbands (no Leader). That group then may free Battle (alone).
Tip: In the first choice, the March may come from several Regions. Revealed pieces that do not move from there may flip to Hidden. In the second choice, the Warbands do not need to move to count as having Marched. In both cases, the Battle would not include an Ambush.
The Aedui ##Rally, placing two Warbands in Mandubii, and one each in Bituriges and Aedui. They then ask to ##Trade with Rome because their little movement into Sequani cut off their supply line and Resources would be nice. Unfortunately the AI isn't smart enough to comprehend the prospect of offering anything in return.Pompey
Ro Ar Ae Be
Consul supports Gaul campaign: If Adulation, place 1 Legion in Provincia. If not, shift the Senate 1 box down (toward Adulation).
OR
Rival requests legions for the East: If the Legions track has 4 or fewer Legions, Romans remove 2 Legions to the Legions track.
Tip: Either way, only Legions on the track are used/counted. The shift to Adulation can occur despite any Fallen Legions.
Rome accepts, so the Aedui become 8 Resources richer.
https://www.dropbox.com/s/5n515esd2qacr ... 3.jpg?dl=0
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
I'll allow it.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [COIN:FS] Celestia Suborned my Cake
Ugh, limited command again
##Rally in Gergovia, gaining 3 warbands and an allied tribe
##Rally in Gergovia, gaining 3 warbands and an allied tribe
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Roman Republic - MetalSonic
12/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 16 Warbands, 7 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 4/9
Aedui Confederation - NPC
8/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Rome, Belgae
58 Cards Remaining
Current Event
12/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 16 Warbands, 7 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 4/9
Aedui Confederation - NPC
8/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 7 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 11 Warbands, 3 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 14/16
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Rome, Belgae
58 Cards Remaining
Current Event
Next EventPompey
Ro Ar Ae Be
Consul supports Gaul campaign: If Adulation, place 1 Legion in Provincia. If not, shift the Senate 1 box down (toward Adulation).
OR
Rival requests legions for the East: If the Legions track has 4 or fewer Legions, Romans remove 2 Legions to the Legions track.
Tip: Either way, only Legions on the track are used/counted. The shift to Adulation can occur despite any Fallen Legions.
Germanic Horse
Be Ro Ae Ar
CAPABILITY
Hard-hitting auxiliaries: Romans may inflict 1 Loss per Auxilia (not ½) in 1 Region per Battle Command.
OR
Shock cavalry: If Gallic, take this card. Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Tip: For the first choice, Auxilia Losses are before halving for Retreat or Citadel. It applies both on attack and defense. This will stack with Rome's sharp skirmishers to apply 1 Loss each before Battle. For the second choice, the doubling is before rounding down, on attack and defense. It does not apply if you're defending with a Citadel.
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
##battle
Against the belgae in atrebates and treveri
(No special)
(Don't forget my capability)
Against the belgae in atrebates and treveri
(No special)
(Don't forget my capability)
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Everything Belgic in Treveri is wiped out. Will they throw two Warbands into the Roman grinder in Atrebates to save an Allied Tribe, or run away and live to fight another day (except for the tribe, who won't live).
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##Retreat into Nervii
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Roman Republic - MetalSonic
8/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 16 Warbands, 7 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 4/9
Aedui Confederation - NPC
13/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Belgae, Aedui, Arverni
58 Cards Remaining
Current Event
8/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 16 Warbands, 7 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 4/9
Aedui Confederation - NPC
13/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
7/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Belgae, Aedui, Arverni
58 Cards Remaining
Current Event
Next EventGermanic Horse
Be Ro Ae Ar
CAPABILITY
Hard-hitting auxiliaries: Romans may inflict 1 Loss per Auxilia (not ½) in 1 Region per Battle Command.
OR
Shock cavalry: If Gallic, take this card. Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Tip: For the first choice, Auxilia Losses are before halving for Retreat or Citadel. It applies both on attack and defense. This will stack with Rome's sharp skirmishers to apply 1 Loss each before Battle. For the second choice, the doubling is before rounding down, on attack and defense. It does not apply if you're defending with a Citadel.
Forced Marches
Ar Be Ro Ae
Double time: Relocate any of your Warbands or Legions and Auxilia and/or Leader from any Regions other than Britannia to any Regions except Britannia. Pieces moved go Hidden.
Tip: The Regions do not need to be adjacent. Scouted Warbands go to Revealed.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##Grab Shock Cavalry
Weatherpones, to me!
Weatherpones, to me!
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
The Aedui ##Battle the Arverni in Mandubii and ##Ambush them to wipe out all three Warbands and their Allied Tribe, too.
Roman Republic - MetalSonic
8/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 15/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Arverni, Rome
56 Cards Remaining
Current Event
Roman Republic - MetalSonic
8/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 15/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
8/45 Resources
Available Forces: 19 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 3 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 7 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Arverni, Rome
56 Cards Remaining
Current Event
Next EventForced Marches
Ar Be Ro Ae
Double time: Relocate any of your Warbands or Legions and Auxilia and/or Leader from any Regions other than Britannia to any Regions except Britannia. Pieces moved go Hidden.
Tip: The Regions do not need to be adjacent. Scouted Warbands go to Revealed.
Surus
Ae Be Ro Ar
Aeduan rebel defeated: Replace any 4 Warbands in a Region within 1 of Treveri with Aedui Warbands. Then the Aedui execute a free Command.
OR
Anti-Roman Aeduan: In a Region within 1 of Treveri, replace up to 4 Aedui Warbands with German. March, Raid, or Battle with them.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [COIN:FS] Celestia Suborned my Cake
##March
V-man and 6 warbands from Gergovia to Avaricum
1 warband from cenabum to namnetes
1 warband from gergovia to pictones
##Entreat in biturges, turning 1 Aedui warband into an Arverni warband
V-man and 6 warbands from Gergovia to Avaricum
1 warband from cenabum to namnetes
1 warband from gergovia to pictones
##Entreat in biturges, turning 1 Aedui warband into an Arverni warband
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
The Arverni start picking on my poor defenseless Aedui.
https://www.dropbox.com/s/g2efsxkis5uo0 ... 4.jpg?dl=0
https://www.dropbox.com/s/g2efsxkis5uo0 ... 4.jpg?dl=0
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
##battle
I wanna crush the Germans as well
I wanna crush the Germans as well
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Rome crushes the Germans quite handily.
Roman Republic - MetalSonic
6/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 15/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 18 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 4 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Belgae
55 Cards Remaining
Current Event
Roman Republic - MetalSonic
6/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 15/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 18 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 4 Warbands, 4 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 4
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
8/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Belgae
55 Cards Remaining
Current Event
Next EventSurus
Ae Be Ro Ar
Aeduan rebel defeated: Replace any 4 Warbands in a Region within 1 of Treveri with Aedui Warbands. Then the Aedui execute a free Command.
OR
Anti-Roman Aeduan: In a Region within 1 of Treveri, replace up to 4 Aedui Warbands with German. March, Raid, or Battle with them.
The Aedui ##defeat a rebel in Nervii, switching 4 Belgic Warbands to their side. Then they use their free Command on a ##Rally to add one more Allied Tribe in Senones.Convictolitavis
Ae Ar Ro Be
CAPABILITY
Dispute over leadership resolved: Suborn is maximum 2 Regions.
OR
Contest with Cotus escalates: Resource costs of Aedui Commands are doubled.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##Rally in Nervii (2 Warbands), Morini (2 Warbands)
##Rampage in Nervii, revealing 2 Warbands
##Rampage in Nervii, revealing 2 Warbands
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
The 2 Aedui forced out would like to Retreat to rolls die Treveri if Rome would allow it. Otherwise they gonna die.
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
The Aedui shall be rewarded for their services toward Rome with permission to retreat into Treveri.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Roman Republic - MetalSonic
6/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 18 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Arverni, Rome
54 Cards Remaining
Current Event
6/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 14/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
5/45 Resources
Available Forces: 18 Warbands, 8 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 3/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Belgae)
Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Arverni, Rome
54 Cards Remaining
Current Event
Next EventConvictolitavis
Ae Ar Ro Be
CAPABILITY
Dispute over leadership resolved: Suborn is maximum 2 Regions.
OR
Contest with Cotus escalates: Resource costs of Aedui Commands are doubled.
https://www.dropbox.com/s/a6lyt6w0qrvkp ... 5.jpg?dl=0Germanic Chieftains
Ro Be Ae Ar
Fate of Ariovistus remembered: Romans March up to 3 German groups, then Ambush with Germans in any 1 Region.
OR
Fate of Ariovistus forgotten: Conduct an immediate Germans Phase as if Winter.
Tip: In the first option Rome chooses how the Germans act. In the second the Germans decide for themselves.
- sharkmafia
- Posts: 523
- Joined: Mon Oct 30, 2017 11:14 pm
Re: [COIN:FS] Celestia Suborned my Cake
##Rally in Namnetes (1 ally), Pictones (1 ally), cenabum (2 warbands), avaricum (2 warbands), gergovia (3 warbands)
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
##pass
And since I'm the first player next round:
##seize
Sequani, Helvetii, Bellovaci to dispersed.
And since I'm the first player next round:
##seize
Sequani, Helvetii, Bellovaci to dispersed.
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Neither the Arverni nor the Belgae can Rally adjacent to Sequani, but maybe they can next to Bellovaci.
Arverni: 5 NOPE
Belgae: 5 NOPE
Welp. Rome gets +2 Resources from Remi, and +18 from the three dispersals.
Roman Republic - MetalSonic
28/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 11 Warbands, 6 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 5/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Arverni/Belgae)
Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Rome, Belgae, Aedui
53 Cards Remaining
Current Event
Arverni: 5 NOPE
Belgae: 5 NOPE
Welp. Rome gets +2 Resources from Remi, and +18 from the three dispersals.
Roman Republic - MetalSonic
28/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 1 Fort
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 11 Warbands, 6 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 5/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Arverni/Belgae)
Belgic Tribes - ToastGhost
6/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Rome, Belgae, Aedui
53 Cards Remaining
Current Event
Next EventGermanic Chieftains
Ro Be Ae Ar
Fate of Ariovistus remembered: Romans March up to 3 German groups, then Ambush with Germans in any 1 Region.
OR
Fate of Ariovistus forgotten: Conduct an immediate Germans Phase as if Winter.
Tip: In the first option Rome chooses how the Germans act. In the second the Germans decide for themselves.
Chieftains’ Council
Ae Ar Be Ro
Leaders convene: Select a Region with at least 2 non-German Factions’ pieces. Two or more player Factions there in above order look at next 2 facedown cards, then may either execute a free Limited Command (anywhere) or become Eligible.
- ToastGhost
- Big adventure's waiting.
- Posts: 399
- Joined: Tue Oct 31, 2017 7:23 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
##Battle in Nervii, get rid of that fort
- Void Chicken
- Posts: 658
- Joined: Sat Oct 28, 2017 6:14 pm
- Gender: Male
Re: [COIN:FS] Celestia Suborned my Cake
Ambiorix leads his Warbands against the Fort for 5 Losses.
3 NOPE
4 YUP
And down it goes.
Roman Republic - MetalSonic
28/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 2 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 11 Warbands, 6 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 5/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Arverni/Belgae)
Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Arverni
52 Cards Remaining
Current Event
They then ##Suborn in Treveri, placing an Ally and removing two Auxilia, and also pushing them over their Victory threshold.
https://www.dropbox.com/s/io8acbr8rdeae ... 6.jpg?dl=0
Well. This is awkward.
3 NOPE
4 YUP
And down it goes.
Roman Republic - MetalSonic
28/45 Resources
Available Forces: 13 Auxilia, 5 Allied Tribes, 2 Forts
Allied Tribes: 1
Subdued + Dispersed + Roman Allies: 12/16
Sharp skirmishers: Romans choose 1 Region per enemy Battle Command. Auxilia there first inflict ½ Loss each on attacker. Then resolve Battle.
Arverni Confederation - sharkmafia
0/45 Resources
Available Forces: 11 Warbands, 6 Allied Tribes, 2 Citadels
Off-map Legions: 5/7
Allied Tribes + Citadels: 5/9
Aedui Confederation - NPC
12/45 Resources
Available Forces: 0 Warbands, 3 Allied Tribes, 0 Citadels
Allied Tribes + Citadels: 5
Other faction with most allies has: 5 (Arverni/Belgae)
Belgic Tribes - ToastGhost
5/45 Resources
Available Forces: 15 Warbands, 5 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 9/16
Shock cavalry: Each Battle Command, you double enemy’s Losses in 1 Region unless Defender with Fort/Citadel.
Germanic Tribes - NPC
Available Forces: 14 Warbands, 3 Allied Tribes
Allied Tribes: 3
Eligible Factions: Aedui, Arverni
52 Cards Remaining
Current Event
Next EventChieftains’ Council
Ae Ar Be Ro
Leaders convene: Select a Region with at least 2 non-German Factions’ pieces. Two or more player Factions there in above order look at next 2 facedown cards, then may either execute a free Limited Command (anywhere) or become Eligible.
The Aedui ##Raid with two Warbands each in Bituriges (dumb Arverni having nothing to take), Aedui, and Mandubii, and with just one in Nervii and Treveri.WINTER
-Victory
-Germans
-Quarters
-Harvest
-Senate
-Spring
If Winter card showing:
Frost—no March
They then ##Suborn in Treveri, placing an Ally and removing two Auxilia, and also pushing them over their Victory threshold.
https://www.dropbox.com/s/io8acbr8rdeae ... 6.jpg?dl=0
Well. This is awkward.
- MetalSonic
- Posts: 126
- Joined: Tue Oct 31, 2017 5:04 am
Re: [COIN:FS] Celestia Suborned my Cake
The romans shall give 1 ressource to the Arverni so that the Aedui can be kept in check