Roman Republic - sharkmafia
Available Forces: 0 Auxilia, 3 Allied Tribes, 1 Fort
Allied Tribes: 3
Subdued + Dispersed + Roman Allies: 12/16
Well-stocked: Your March costs 0 Resources.
Arverni Confederation - ToastGhost
Available Forces: 8 Warbands, 2 Allied Tribes, 0 Citadels
Off-map Legions: 3/7
Allied Tribes + Citadels: 11/9
Optimates: Upon the game's 2nd and each later Victory Phase, if Roman victory exceeds 12, first remove all Legions to the Legions track, then end the game and determine victory.
Aedui Confederation - MetalSonic
Available Forces: 9 Warbands, 5 Allied Tribes, 1 Citadel
Allied Tribes + Citadels: 2
Other faction with most allies has: 11 (Arverni)
Belgic Tribes - NPC
Available Forces: 8 Warbands, 8 Allied Tribes, 1 Citadel
Belgic Control + Allied Tribes + Citadels: 4/16
Germanic Tribes - NPC
Available Forces: 4 Warbands, 3 Allied Tribes
Ae, Ar, Ro, Be
Dispute over leadership resolved: Suborn is maximum 2 Regions.
Contest with Cotus escalates: Resource costs of Aedui Commands are doubled.
Tip: The double Suborn is merely a single one twice. Each needs a hidden warband, each places/removes 3 pieces, each is paid for separately, and so on.
Ar, Be, Ae, Ro
Messages reveal plans: Romans may look at the next 2 facedown cards and either execute a free Limited Command or be Eligible.
Rapid relay of messages: A Gallic Faction executes 1 Command and 1 Limited Command, in either order, free, no Battles.
Tip: If Rome is not Eligible this round, another Faction takes the first option, and nobody else acts, then Rome could use their new Eligibility this round on the normal Second Faction Command and Special Ability.