Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Noctis City - Building, City
Peroxide Power - Building, Power
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Advanced Alloys - Science
Effect: Each titanium you have is worth 1 MB extra. Each steel you have is worth 1 MB extra.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Capital City - Building, City - 3 VP
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 2 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.
Milestones (5 VP) Terraformer: Have a TR of 35. Mayor: Have 3 cities. Claimed by Rainbow Gardener: Have 3 greenery tiles. Claimed by Lofwyr Builder: Have 8 building tags in play. Claimed by Trixie Planner: Have 16 cards in your hand.
Awards (8 14 20 MB, 5/2 VP) Landlord: Have the most tiles. (Unfunded) Banker: Have the most MB/gen production. (Unfunded) Scientist: Have the most science tags in play. (Unfunded) Thermalist: Have the most heat. (Unfunded) Miner: Have the most steel and titanium. (Unfunded)
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Noctis City - Building, City
Peroxide Power - Building, Power
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Advanced Alloys - Science
Effect: Each titanium you have is worth 1 MB extra. Each steel you have is worth 1 MB extra.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Capital City - Building, City - 3 VP
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 2 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 2:02 pm
by ToastGhost
##3 Steel to build some free Windmills
Windmills
Cost: 6 (0)
Building, Power
Requires 7% oxygen. Increase your energy production 1 step.
VP: 1
##Sabotage Lofwyr, taking his 1 Titanium just because I can
Sabotage
Cost: 1
Event
Remove up to 3 titanium from any player, or 4 steel, or 7 MB.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 2:10 pm
by Bremen
##Build Cupola City with 4 steel and 3 MB, placing it on the south of Sinai Planum (with greenery tiles to the SE and SW).
##Activate Aquifer pumping with 8 MB to place an ocean on the last 2 plants tile, gaining 4 plants total.
Cupola City
Cost: 16 (15)
Building, City
Oxygen must be 9% or less. Place a city tile. Decrease your energy production 1 step and increase your MB production 3 steps.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 2:57 pm
by Void Chicken
The final ocean tile has been placed! While you can still play cards that would place ocean tiles, no more tiles will actually end up on the map and you won't get TR for them.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:04 pm
by sharkmafia
##Immigration Shuttles for 29 MB
Immigration Shuttles
Cost: 31 (29)
Space, Earth
Increase your MB production 5 steps.
VP: 1 for every 3rd city in play.
##Media Archives for net +7 MB (15 events played)
Media Archives
Cost: 8
Earth
Gain 1 MB for each event EVER PLAYED by all players
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:14 pm
by ToastGhost
##Fund the Thermalist and Miner awards for 22 MB total
Pinkie Pie, I'm putting you in charge of my award ceremony, come up with some good ones.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:20 pm
by Bremen
##Spend 8 plants to place a greenery on the east part of Sinai Planum, gaining 4 MB and 1 plant.
##Spend 14 MB to build a plantation on the west part of Sinai Planum, gaining 2 MB and 1 plant.
Plantation
Cost: 15 (14)
Plant
Requires 2 science tags. Place a greenery tile and raise oxygen 1 step.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:28 pm
by Void Chicken
11% oxygen! You can probably go outside without a suit at this point.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:31 pm
by sharkmafia
##Place greenery tile in the western part of aronia terra for 23 MB, gaining 2 mb in the process
##Trans-Neptune Probe for 4 MB
Trans-Neptune Probe
Cost: 6 (4)
Science, Space
(No immediate effect)
VP: 1
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:47 pm
by ToastGhost
##Make some Bushes, gaining a plant from my Viral Enhancers
Bushes
Cost: 10
Plant
Requires -10°C or warmer. Increase your plant production 2 steps. Gain 2 plants.
##Earth Equestria Office
Earth Office
Cost: 1
Earth
(No immediate effect)
Effect: When you play an Earth tag, you pay 3 MB less for it.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 3:57 pm
by Bremen
##Use 8 plants to place a greenery between the capital and the cupola city
##Spend 23 MB to place a greenery west of the Cupola city.
and ##Pass
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 4:04 pm
by Void Chicken
That's all the oxygen that Mars needs! Feel free to place more greenery for points, but no more TR will be awarded for it.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 4:12 pm
by sharkmafia
##Pass
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 4:13 pm
by ToastGhost
##Pass
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 4:23 pm
by Void Chicken
Generation 11
Global Parameters
Temperature: -12 °C/8 °C 2 °C increments
Ocean: 9%/9%
Oxygen: 14%/14%
Advanced Alloys - Science
Effect: Each titanium you have is worth 1 MB extra. Each steel you have is worth 1 MB extra.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Capital City - Building, City - 3 VP
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Immigration Shuttles - Space, Earth - 1/3 VP per city
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 2 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Trans-Neptune Probe - Science, Space - 1 VP
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Bushes - Plant
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Earth Office - Earth
Effect: When you play an Earth tag, you pay 3 MB less for it.
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Noctis City - Building, City
Peroxide Power - Building, Power
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Windmills - Building, Power - 1 VP
Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.
Milestones (5 VP) Terraformer: Have a TR of 35. Mayor: Have 3 cities. Claimed by Rainbow Gardener: Have 3 greenery tiles. Claimed by Lofwyr Builder: Have 8 building tags in play. Claimed by Trixie Planner: Have 16 cards in your hand.
Awards (8 14 20 MB, 5/2 VP) Landlord: Have the most tiles. (Unfunded) Banker: Have the most MB/gen production. (Unfunded) Scientist: Have the most science tags in play. (Unfunded)
Thermalist: Have the most heat.
Miner: Have the most steel and titanium.
Advanced Alloys - Science
Effect: Each titanium you have is worth 1 MB extra. Each steel you have is worth 1 MB extra.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Capital City - Building, City - 3 VP
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Immigration Shuttles - Space, Earth - 1/3 VP per city
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 2 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Trans-Neptune Probe - Science, Space - 1 VP
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Bushes - Plant
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Earth Office - Earth
Effect: When you play an Earth tag, you pay 3 MB less for it.
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Mine - Building
Noctis City - Building, City
Peroxide Power - Building, Power
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Windmills - Building, Power - 1 VP
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 9:47 pm
by Bremen
Go forth, my robotic armies! Go forth and conquer produce low price goods for your ruler!
Robotic Workforce
Cost: 9 (8)
Science
Duplicate the production gain and loss of any of your building cards.
##Duplicate the effects of fusion power
Also, now that the air is so nice Trixie thinks it's time to go outside.
##Build Open City on the west side of Gangis Chasma for 10 MB and 4 steel, collecting 4 plants and 2 MB.
Open City
Cost: 23 (22)
Building, City
Requires 12% oxygen. Decrease your energy production 1 step and increase your MB production 4 steps. Gain 2 plants and place a city tile.
VP: 1
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 10:05 pm
by sharkmafia
##Fund Banker Award for 20 MB
##place city tile on my land claim for 25 MB, gaining 2 steel
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 10:18 pm
by Void Chicken
Just to be clear, Banker is decided from how much MB/gen you're making, not counting your TR income.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 10:36 pm
by ToastGhost
Luna Beam for 10
Lunar Beam
Cost: 13
Earth, Power
Decrease your MB production 2 steps and increase your heat production and energy production 2 steps each.
Immigrant City with 4 steel, SE of Bremen's forest on the upper left side. Gosh, where were you guys earlier?
Immigrant City
Cost: 13 (5)
Building, City
Decrease your energy production 1 step and decrease your MB production 2 steps. Place a city tile.
Effect: Each time a city tile is placed, including this, increase your MB production 1 step.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 10:50 pm
by Bremen
##Develop some adapted lichen now that normal lichen would work fine.
##Drop a nitrogen rich asteroid with 4 MB and 6 titanium, gaining 3 MB and 3 heat from aerobraking, and 4 plants/gen for 3 plant tags.
Adapted Lichen
Cost: 9 (8)
Plant
Increase your plant production 1 step.
VP: 1
Nitrogen-Rich Asteroid
Cost: 31 (28-24)
Space, Event
Raise your terraform rating 2 steps and temperature 1 step. Increase your plant production 1 step, or 4 steps if you have 3 plant tags.
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 10:59 pm
by sharkmafia
##Noctis Farming with 3 steel
Noctis Farming
Cost: 10 (-6)
Building, Plant
Requires -20°C or warmer. Increase your MB production 1 step and gain 2 plants.
VP: 1
##Add 1 fighter to security fleet with 1 titanium
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 11:03 pm
by ToastGhost
##ANTS!
Ants
Cost: 9
Microbe
Requires 4% oxygen. (No immediate effect)
Action: Remove 1 microbe from any card to add 1 to this card.
VP: 1 per 2 microbes on this card.
I don't even know if I can ##steal from anyone, but prioritize sharkmafia then ##pass.
##Activate my Equatorial Magnetizer
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 11:14 pm
by Bremen
##Apply for some emergency loans
Investment Loan
Cost: 3 (2)
Earth, Event
Decrease your MB production 1 step. Gain 10 MB.
Once upon a time, somepony dropped a rock on Trixie. Things have been settled, but it is time for Trixie to remind them of one thing.
Anything you can do, I can do better.
Deimos Down
Cost: 31 (28)
Space, Event
Raise temperature 3 steps and gain 4 steel. Remove up to 8 plants from any player.
##Drop a moon on the dragon. Gain 3 MB and 3 heat from aerobraking
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 11:30 pm
by sharkmafia
##Use 8 heat to raise temperature 1 step
##pass
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 11:30 pm
by Bremen
##Pass
Re: [TM] Friendship Is Interplanetary
Posted: Tue Apr 03, 2018 11:38 pm
by ToastGhost
##Pass
Re: [TM] Friendship Is Interplanetary
Posted: Wed Apr 04, 2018 12:01 am
by Void Chicken
Generation 12
Global Parameters
Temperature: -2 °C/8 °C 2 °C increments
Ocean: 9%/9%
Oxygen: 14%/14%
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Immigration Shuttles - Space, Earth - 1/3 VP per city
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Noctis Farming - Building, Plant - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 3 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Trans-Neptune Probe - Science, Space - 1 VP
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Ants - Microbe - 1 Microbes - 1/2 VP per microbe
Action: Remove 1 microbe from any card to add 1 to this card.
Bushes - Plant
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Earth Office - Earth
Effect: When you play an Earth tag, you pay 3 MB less for it.
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Immigrant City - Building, City
Effect: Each time a city tile is placed, increase your MB production 1 step.
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Lunar Beam - Earth, Power
Mine - Building
Noctis City - Building, City
Peroxide Power - Building, Power
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Windmills - Building, Power - 1 VP
Adapted Lichen - Plant - 1 VP
Advanced Alloys - Science
Effect: Each titanium you have is worth 1 MB extra. Each steel you have is worth 1 MB extra.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Capital City - Building, City - 3 VP
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Open City - Building, City - 1 VP
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Plantation - Plant
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Robotic Workforce - Science
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Standard projects
Sell Patents: Discard any number of cards from your hand to gain 1 MB each.
Power Plant: Pay 11 MB to increase your energy production by 1/gen.
Asteroid: Pay 14 MB to raise temperature by 2 °C (gain 1 TR).
Aquifer: Pay 18 MB to place an ocean tile (gain 1 TR).
Greenery: Pay 23 MB to place a greenery tile (increase oxygen 1% and gain 1 TR).
City: Pay 25 MB to place a city tile and increase your MB production by 1 MB/gen.
Milestones (5 VP) Terraformer: Have a TR of 35. Mayor: Have 3 cities. Claimed by Rainbow Gardener: Have 3 greenery tiles. Claimed by Lofwyr Builder: Have 8 building tags in play. Claimed by Trixie Planner: Have 16 cards in your hand.
Awards (5/2 VP) Landlord: Have the most tiles.
Banker: Have the most MB/gen production. Scientist: Have the most science tags in play.
Thermalist: Have the most heat.
Miner: Have the most steel and titanium.
Callisto Penal Mines - Space, Jovian - 2 VP
Designed Microorganisms - Science, Microbe
Hackers - -1 VP
Immigration Shuttles - Space, Earth - 1/3 VP per city
Media Group
Effect: After you play an event card, you gain 3 MB
Natural Preserve - Science, Building - 1 VP
Noctis Farming - Building, Plant - 1 VP
Phobos Space Haven - Space, City - 3 VP
Rad-Suits - 1 VP
Satellites - Space
Security Fleet - Space - 3 fighters - 1 VP/fighter
Action: Spend 1 titanium to add 1 fighter resource to this card.
Solar Wind Power - Science, Space, Power
Space Station - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.
Trans-Neptune Probe - Science, Space - 1 VP
Towing a Comet - Science, Space
Vesta Shipyard - Space, Jovian - 1 VP
Adaptation Technology - Science - 1 VP
Effect: Your global requirements are +2 or -2 steps, your choice in each case.
Ants - Microbe - 1 Microbes - 1/2 VP per microbe
Action: Remove 1 microbe from any card to add 1 to this card.
Bushes - Plant
Carbonate Processing - Building
Commercial District - Building - 1 VP per adjacent city
Corporate Stronghold - Building, City - -2 VP
Domed Crater - Building, City - 1 VP
Dust Seals - 1 VP
Earth Office - Earth
Effect: When you play an Earth tag, you pay 3 MB less for it.
Equatorial Magnetizer - Building
Action: Decrease your energy production 1 step to increase your terraform rating 1 step.
Giant Space Mirror - Space, Power
Immigrant City - Building, City
Effect: Each time a city tile is placed, increase your MB production 1 step.
Indentured Workers - -1 VP
Industrial Center - Building
Action: Spend 7 MB to increase your steel production 1 step.
Lunar Beam - Earth, Power
Mine - Building
Noctis City - Building, City
Peroxide Power - Building, Power
Space Mirrors - Space, Power
Action: Spend 7 MB to increase your energy production 1 step.
Strip Mine - Building
Titanium Mine - Building
Toll Station - Space
Viral Enhancers - Science, Microbe
Effect: When you play a plant, microbe, or an animal tag, gain 1 plant or add 1 resource TO THAT CARD.
Wave Power - Power
Windmills - Building, Power - 1 VP
Adapted Lichen - Plant - 1 VP
Advanced Alloys - Science
Effect: Each titanium you have is worth 1 MB extra. Each steel you have is worth 1 MB extra.
Arctic Algae - Plant
Effect: When anyone places an ocean tile, gain 2 plants.
Aquifer Pumping - Building
Action: Spend 8 MB to place 1 ocean tile. STEEL MAY BE USED as if you were playing a building card.
Asteroid Mining Consortium - Jovian - 1 VP
Building Industries - Building
Capital City - Building, City - 3 VP
Energy Tapping - Power - -1 VP
Fuel Factory - Building
Fusion Power - Science, Building, Power
Industrial Microbes - Building, Microbe
Large Convoy - 2 VP
Micro-Mills
Mining Rights - Building
Open City - Building, City - 1 VP
Optimal Aerobraking - Space
Effect: When you play a space event, you gain 3 MB and 3 heat.
Plantation - Plant
Power Grid - Power
Rad-Chem Factory - Building
Research Outpost - Science, Building, City
Effect: When you play a card, you pay 1 MB less for it.
Robotic Workforce - Science
Shuttles - Space - 1 VP
Effect: When you play a space card, you pay 2 MB less for it.